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Let's Play Myth II: Soulblighter Co-op #22 The Wall

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We're playing the next of Bungie's famous franchises, the Real Time Tactics fantasy wargame, Myth. Set in a mysterious land of cyclical war and destruction, Myth lets you command a ragtag army in a desperate battle against the forces of the Fallen Lords.

We must hold a dam against the explosive forces of the dark...

In this episode we're once again using the high definition tagset, made by Ooga Booga, Renwood and Road. The Myth Myth HD Total Conversion v1.31 provides higher resolution units.

Due to the tireless work of many community members over the years, the Myth engine has been modernized to work on current operating systems, although you'll still need a copy of the game's data files to play. Check Ebay.

For the engine itself as well as texture enhancements, go to Project Magma:

http://projectmagma.net/

There's also multiplayer metaserver available for competitive carnage:

http://gateofstorms.net/

A bunch of other Myth-related downloads are available at The Tain:

http://tain.totalcodex.net/

Info on the Myth HD Total Conversion is here:

https://www.facebook.com/Mythstarter/

You can also download it from OSXCoopGames here:

http://osxcoopgames.net/content/myth-hd-total-conversion

Intro and outro Music "Into the Breach"
by Martin O'Donnell and Michael Salvatori from Myth The Fallen Lords.

Let's Play Myth Co-op #19 The Road North

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Myth 19: The Road North

Let's Play Myth Co-op #19 The Road North

We're playing the next of Bungie's famous games, the Real Time Tactics fantasy wargame, Myth. Set in a mysterious land of cyclical war and destruction, Myth lets you command a ragtag army in a desperate battle against the forces of the Fallen Lords.

With the forces of light being routed, a small band braves miserable weather and the undead to retrieve a magical artifact.

In this episode we're once again using the high definition tagset, made by Ooga Booga, Renwood and Road. The Myth Myth HD Total Conversion v1.31 provides higher resolution units.

Due to the tireless work of many community members over the years, the Myth engine has been modernized to work on current operating systems, although you'll still need a copy of the game's data files to play. Check Ebay.

For the engine itself as well as texture enhancements, go to Project Magma:

http://projectmagma.net/

There's also multiplayer metaserver available for competitive carnage:

http://gateofstorms.net/

A bunch of other Myth-related downloads are available at The Tain:

http://tain.totalcodex.net/

Intro and outro Music "Into the Breach" by Martin O'Donnell and Michael Salvatori from Myth The Fallen Lords.

ASE Ep. 169 Marathon Tempus Irae 34 I Can Feel It

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Tempus Irae 34 I Can Feel It

Blackstar and Narcogen have to reboot the Pfhor computer core in one of Tempus Irae's most puzzle-filled levels.

We're fighting the Pfhor in Italy of the past in third party scenario Tempus Irae!

Tempus Irae can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

Tempus Irae and other third party scenarios for the Aleph One engine can be downloaded here:

http://source.bungie.org/scenarios.php#more

There's a ZIP format archive here:

http://nardo.bungie.org/alephone.php

Direct link:

http://nardofiles.bungie.org/Tempus_Irae.zip

We use irons' Co-Op script, (but not this time) which gives weapons and ammo to both players if either picks any up, and prevents weapon loss on death (so items can't be destroyed in lava or slime). The script also allows one player to teleport to a destination set by themselves or their partner, in case co-op players run into a problem a solo player would have to restart for.

http://simplici7y.com/items/co-op

Tempus Irae has its own spoiler guide:

http://marathon.bungie.org/spoiler/tempus/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

Gate secured

Gate secured

yep that's a stargate behind me

Marathon Serial Generator Reverse Engineered

Marathon Serials

Thanks to Louis Wu who wrote in to Bungie.net about Coldnose Sloth, who successfully recreated the serial number generator for Marathon. Wu has tweaked it, massaged it, and given it a web interface, for those times when you need some extra serial numbers for multiplayer.

What, you mean people don't keep stuff like this anymore?

yeeeeeeehaaaaaa

yeeeeeeehaaaaaa

and the way we gooooooooo Laughing out loud

397 and 117

397 and 117

me and the Chief kicking some Covenant ass Laughing out loud

guess who

guess who

just something i made in Halo CE for fun Laughing out loud

Marathon Is Eternal

Marathon Logo

Twelve years in the making, the full version of Eternal, a 'near full conversion' for the open source version of the Marathon 2 engine, Aleph One, has been released:

Picking up from the end of the Marathon trilogy, you find yourself suddenly ninety-four years in the future, in the year 2905. You are on the S'pht moon K'lia, hanging in orbit over a desolate and ruined Earth.

Aleph One is available for Mac OS X, Windows, and Linux. Eternal comes in two editions; a Full edition (227Mb) and a "Lite" edition, more suitable for older computers.

How do u??

Hey every1,

How do ya submit comments and posts, i wanna submit some cool shit but it wont let me, wen i click my subjects and then submit, it wont let me type anything, its gettin freakin annoying!!!!!!!!!!!!

Bungie-Made Foundry Variants in Favorites

Some Bungie-made variations of Foundry arrive in Favorites this week.

Custom Forge Map Database Opens

Death Cross

With the release of the Foundry map, especially targeted for users of Halo 3's map editor, Forge, Rampancy.net opens its Forge Maps database. Users can submit their maps with a screenshot, descriptions, and links to the map posts on Bungie.net, as well as rate maps submitted by other users.

Submit your own maps today (registered users only-- we have to know whose map it is!).

Then, you can browse the other maps in the database. You can search and sort them based on what weapons, vehicles, or equipment they contain, as well as by rating, by author, by title, by popularity, and by what original map they are based on.

Rampancy is happy to have HawaiianPig's Foundry-based map of mongoose mayhem, DeathCross, as its first official entry.

If you have any questions at all about how to submit your map or how the database works, email me at , send me a private message, or just post a comment.

News Summary For October 17, 2007

A few items of note that slipped through the cracks lately:

ForgeHub is a site featuring descriptions and links to custom maps and gametypes people have created in Forge. Some very interesting stuff up there now, with more sure to follow.

High Speed Halo is still getting up to speed on Halo 3 speedruns, but for a taste of coming attractions visit goatrope's file share for some runs on Cortana, Floodgate and Halo.

Stuff.co.nz has a nice biography of Bungie's kiwi wunderkind Chris Butcher up.

Download A Blank Slate

Want to mess around with Forge maps without having to delete all the default items? Download these modified maps by Chevmeister, with all the default items carefully removed.

Warming Up The Forge

Stacking Cement

Tyson "Ferrex" Green has written up the first part of a three-part series on working in Forge, Halo 3's in-game editor. You'll apparently be able to call on a startling variety of objects in the editor; although you won't be able to change map geometry, you'll be able to add objects so large that they will, effectively, change the flow of the map.

And, of course, it's not just editing, it's also a play mode:

Unlike that most famous of Monitors, 343 Guilty Spark, you’re still vulnerable to damage, but it takes a steady shot to hit a moving Monitor. Evasive maneuvers will serve you as well as a gun, but there’s a bit more to Editor Mode than simply dodging bullets. You see, Editor Mode is where the magic happens.

Check out the first part and be sure to watch for the rest coming soon!

Thanks for the heads-up to JawReich in #hbo.

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