bungie
Request - Under Cover of Night
Submitted by illidan0310 on Sat, 11/21/2009 - 19:29.Can I get Under Cover of Night for trumpet/bflat clarinet or maybe Another Rain on trumpet/ b flat clarinet?
Request - Keep What You Steal
Submitted by Ell on Mon, 03/17/2008 - 13:31.Can anyone tell me what this piece of music is called because i would like to find music to play it.
Halo 3 Weekly Updates
Submitted by narcogen on Fri, 05/12/2006 - 20:08.Although Bungie has been doing Weekly Updates more or less continuously, after the official announcemnent of Halo 3 at E3 in 2006, we return to archiving them here on a regular basis as they return to their original purpose as a development diary.
Bungie Applies For Trademark On "BUNGiE AEROSPACE"
Submitted by narcogen on Fri, 03/12/2010 - 05:52.So Bungie has filed an application for a trademark on "Bungie Aerospace" with the accompanying image. The application is classified as various things somehow related to computer gaming (which is not particularly surprising) and accompanied by the image you see here.
Attackofthefanboy noticed the application and it was reposted at the website of Blast magazine in Boston.
Teaching Old Publishers New Tricks
Submitted by narcogen on Tue, 03/09/2010 - 23:31.The GameWit blog at the Press Democrat (Santa Rosa, CA) thinks that the amicable separation of Bungie and Microsoft might be a good object lesson for Activision in its current conflict with the "hopes to be something other than just the Call of Duty" developer Infinity Ward, which was incidentally formed by developers jumping ship from the developers of Medal of Honor.
Tied The Leader Reach Trailer Analysis
Submitted by narcogen on Tue, 03/09/2010 - 04:48.Tied the Leader's Hoovaloov does an excellent job with this detailed video commentary on the Halo Reach multiplayer beta trailer. Includes some very good predictions about the new multiplayer modes (Invasion, Arena, and Headhunter) as well as the Loadout feature.
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Halo Reach Multiplayer Beta Teaser
Submitted by narcogen on Thu, 03/04/2010 - 00:19.Bungie's latest "Big Reveal" is the multiplayer teaser for the Reach Beta, opening to owners of Halo 3: ODST on May 3, 2010.
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Request- Reclaimer tabs/sheet music for the Guitar
Submitted by DarkTemplar on Thu, 01/14/2010 - 22:13.Lol, this is probably impossible, but can someone transcribe the guitar part for the Halo 2 song Reclaimer?
On Firefight
Submitted by narcogen on Tue, 01/05/2010 - 01:45.It's not hard to see the appeal of the idea of the Firefight mode in Halo 3: ODST. If you follow Bungie's shooter roots back to Marathon, and to the PC shooter that really kicked off the modern era, Doom, you can see the start of it.
Doom didn't have discrete multiplayer 'levels' the way Marathon and Halo did. It had a series of Episodes, each broken down into Missions that comprised one map. Each map had a series of keys necessary to open a series of doors. The last door was the Exit and led to the next Mission. Between you and each key and each door were a number of demons to kill. You could tackle this challenge solo, or bring in some friends on a local network.
Of course, you could just as easily shoot your friends as the demons. You could also set up a game on any Mission map without any demons and just play deathmatch, or you could play a deathmatch game with continually respawning demons on it.
Marathon had a similar setting, an "Aliens" checkbox that put enemies from the campaign mode onto the multiplayer maps. So while it wasn't always referred to the same way, Marathon had all the current play modes: campaign solo, campaign co-op, multiplayer (deathmatch and objective) and deathmatch-with-aliens. That's essentially what Firefight is, except it's supposed to be more towards cooperative.
So we can now safely say that with the release of Halo 3: ODST, in combination with Halo 3's multiplayer mode, has finally brought all the features of a 1994 Mac shooter to Xbox Live.
I'm only half kidding. Click here for the complete text.
Amazon Pulls Reach Release Dates From Thin Air
Submitted by narcogen on Wed, 12/23/2009 - 04:12.Got some interesting mail from Amazon today.
First:
Hello from Amazon.com.
We now have delivery date(s) for the order you placed on August 26 2009 (Order# 104-9132614-4806655):
"Halo Reach"
Estimated arrival date: October 26 2009
Two months ago? That's great! Send it right away. Sure, the developer says it won't be out for another year, but I don't mind getting a sneak preview!
Then, an hour later:
Hello from Amazon.com.
Unfortunately, an unexpected delay from our supplier may prevent us from delivering some items in your order placed on August 26 2009 (Order# 104-9132614-4806655) by December 24. We'll keep working to obtain these items for you, and we'll ship the items as soon as we receive them. Other items that may be in stock will still ship separately, with no increase in your total shipping charges.
"Halo Reach"
http://www.amazon.com/gp/product/B002BSA20M
The developer said this game will be out in Fall of 2010. How is failing to ship in Fall 2009 an "unexpected delay"?
Ten more minutes go by.
Hello from Amazon.com.
We now have delivery date(s) for the order you placed on August 26 2009 (Order# 104-9132614-4806655):
"Halo Reach"
Estimated arrival date: January 22 2010
These are the kinds of messages that send customers screaming to fansites that games are being pushed up, delayed, or cancelled. The developer has stated to everybody "FALL 2010". Is there a reason Amazon's ordering system seems to be ignoring that general date and instead consulting psychics?
UPDATE: I sent the above into Amazon's feedback system and got back another automated message that makes about as much sense as the first three. Stripped of its administrivia, it says:
Regarding your "Halo Reach":
I see we sent you an e-mail message about the unexpected delay in obtaining "Halo Reach." I realize this has been a frustrating experience, and I'm sorry about this.
When we ship your order, we'll send you an e-mail confirming the date, contents, and tracking number. Please contact us again if you don't receive a shipment confirmation by January 22. You can reach us at www.amazon.com/contact-us.
If you'd rather cancel your order, I understand.
Which is ridiculous. There is no way I, nor anyone else, is going to get a shipment confirmation on Halo Reach by January 22. I realize that retail outlets MUST give some kind of release date to people who buy preorders. Why they don't pick a more accurate date is beyond me-- why tax themselves by having to dance this little dance, "delaying" the game by a few months every few months?
Anger, Sadness and Envy Episode 12: Miscellany
Submitted by narcogen on Sat, 12/05/2009 - 23:30.01:19:00 minutes (73.59 MB)
Blackstar of Blackstar Productions and Narcogen of Bungie fansite Rampancy.net wrap up some loose ends from Halo 3 and look forward to Halo 3: ODST.
Also in this episode: special guests, Bungie's official #1 fan, Miguel "Freewill" Chavez of Bungie fansite Bungie Sightings and Cody Miller of High Speed Halo.
Show highlights:
- Is Halo Too Easy?
- Why ODST is Better than Halo 3
- VISR, VISR Burning Bright
- Campaign Forge
- Best Confrontation
- It's Not Easy Being ODST
- Fade to White
- Reaching For Higher Difficulty
- Retconning Reach in Advance
- Halo 3 Warthog Run
- Foe Hammer
- Forerunners == Humans
- Babysitter
- Parting Shots
This is the enhanced AAC version of the podcast; however, as this episode doesn't cover any specific campaign level it has no additional podcast art. Podcast art makes a return in the next episode, covering the first two levels of Halo 3: ODST, the first area in Mombasa Streets and Tayari Plaza.
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Orbital Drop Shock Trooper (Hard)
Submitted by jarsp on Sat, 12/05/2009 - 10:52.Here is a transcription of Orbital Drop Shock Trooper from Halo 3: ODST.
Credits to Benjamin Bergem aka. The Halo-Dragon for his transcription of this song (http://rampancy.net/blog/HaloDragon/28/11/2009/Orbital_Drop_Shock_Troopers), as I relied rather heavily on his version for the middle section (specifically, bars 69-111, which is almost identical to his version).
This version attempts to incorporate more of the orchestral parts.
The midi took quite a bit of fiddling with dynamics and articulation, but I think it turned out pretty well this time.
As always, pedaling, dynamics and articulation are left to the pianist's discretion, the sheet music is just a guideline.
Share and enjoy!
6 Dec 09: Slightly edited.
9 Dec 09: Edited again.
Difficulty: Quite Hard
Attachment includes:
- Sheet music (.pdf)
- Midi sequence (.mid)
- Finale Notation file (.mus, .bak)
Please rate and comment!
Rain - Alto Sax
Submitted by shadeslayer on Sun, 11/29/2009 - 17:14.The alto sax solos from "Rain". The first two bits are separated by a 1-bar rest, but they should actually be multiple bar rests, just listen to the recording to figure out when to come in. The piano accompaniment can be found here: http://rampancy.net/blog/HaloDragon/05/10/2009/Another_Rain, and here: http://rampancy.net/blog/shadeslayer/29/11/2009/Rain_Piano_partial. See my entry for Rain (piano) to figure out how to put the two together. Here's a video of how I played it: http://www.youtube.com/watch?v=9_0-pDpc20o.
Rain for Piano (partial)
Submitted by shadeslayer on Sun, 11/29/2009 - 17:05.This is an extended part not found in "Another Rain". Benjamin Bergem's transcription can be used for the rest of the song: http://rampancy.net/blog/HaloDragon/05/10/2009/Another_Rain. After the second "all alone" alto sax solo, insert this music, and then cut back to "Another Rain". Finale Notepad wouldn't allow me to have two bass clefs in the staff, so the top line is in treble clef, but should be played an octave lower (8vb). Here's a video of how I played it: http://www.youtube.com/watch?v=9_0-pDpc20o. The zip file contains a Finale Notepad file and a PDF.
