Blackstar and Narcogen continue playing through the classic Bungie scifi shooter and precursor to Halo, Marathon.
Special thanks again to Craig Hardgrove for his excellent soundtrack remixes.
Wait after the credits for a short bonus of one (easy) grenade hop and the infrared goggles.
We're doing this playthrough with:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com
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Music used in this episode:
"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"Leela" by Alexander Seropian, remixed by Craig Hardgrove (gameplay background music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)
In this episode of Anger, Sadness and Envy, Narcogen talks to Mars Science Laboratory planetary scientist Craig Hardgrove, fan of Bungie games and master remixer of the Marathon soundtrack about Marathon, Destiny, as well as Call of Duty and Bioshock Infinite. You can hear Hardgrove every week on the Guardian Radio podcast as well!
- Mars Curiosity Cameras
- Remixing Marathon's Music
- Hardgrove Interviews Alex Seropian
- Music for Aleph One
- Recreating Vintage MIDI Sound
- Removing the Music: Marathon Sequels
- Total Audio: Myth and Halo
- Exploration vs Shooting
- Terminals in Marathon and Halo
- Exploration in Halo
- Offtopic: Bioshock Infinite
- Water on Mars
Music used in this episode:
Chomber by Alexander Seropian, remixed by Craig Hardgrove
Swirls by Alexander Seropian, remixed by Craig Hardgrove
Landing by Alexander Seropian, remixed by Craig Hardgrove
Siege of Madrigal by Marty O'Donnell and Michael Salvatori
Leela by Alexander Seropian, remixed by Craig Hardgrove
Flowers In Heaven by Alexander Seropian, remixed by Craig Hardgrove
Here at Rampancy, we'll be starting a new series on the Anger, Sadness and Envy podcast: a video Let's Play series of Bungie's classic science fiction shooter, Marathon, as played using the modern Aleph One engine under Mac OS X. All three games in the Marathon series (Marathon 1 and 2 by Bungie, and Marathon Infinity by Double Aught, a studio made up of Bungie alums) are available to play on Mac, Windows, and Linux from http://source.bungie.org.
We'll also be playing with a remixed version of the Marathon music, originally written by Bungie founder Alex Seropian and remixed and remastered by JPL planetary scientist Chris Hardgrove. (We don't talk about the music in the first episode but we'll get to it, I promise). You can get his remix, as well as lots of other cool Marathon music-related stuff, at http://themarathonmusic.com
So, without further ado, the first level of Marathon 1: Arrival as played by Blackstar and myself.
Through the efforts of Man Up Time Studios, Bruce "Hippieman" Morrison and Mark "Have Blue" Levin, the classic Bungie FPS game Pathways Into Darkness lives again, available for free in the Apple App Store for computers running version 10.6 or higher of OS X.
For their work in making this ancient artifact available to modern audiences, Bungie's Community Focus this week is on Man Up Studios.
Originally released in 1993, the game predated the Marathon series and tasked a lone soldier with transporting an atomic weapon deep into an abandoned jungle pyramid in order to prevent a sleeping god from awaking. For the game, go here. For information on the game, go here to the excellent fansite, pid.bungie.org.
Craig Hardgrove, who is a planetary scientist working for JPL and also a Bungie fan from quite aways back, has written an article for Guardians of Destiny, talking about why he loves Halo, why he hates Call of Duty, and what he hopes to see in Destiny. (Hardgrove is also a fan of Bungie's Marathon series and even did some remakes of the game's music.)
Here's my arrangement of the Halo Theme for plucked orchestra.
The file includes:
- mandolin 1
- mandolin 2
I hope you'll enjoy!
Ask me if you have any questions about my sheets
GameSpot has posted the entirety of Bungie's GDC talk, given by Joe Staten and Christopher Barrett, about building Destiny's world and characters, over in their YouTube channel. Honestly, stuff like this-- showing the depth and breadth of thought that Bungie puts into making its worlds-- gets me a lot more excited about the game than trailers.
Bungie also has embedded a version of the talk over on their own site, but it's a Flash-only player that probably won't work on most mobile devices.
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