pathways

YouTube user toolsmyth (Bo Lindbergh in the Marathon Story Page's forum) has posted some gameplay from the first level of Bungie's first shooter, Pathways Into Darkness, now available in the App Store for the Apple Macintosh.

Leyvin360 on YouTube also has a Let's Play series for the game that he started last year.

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The free modernization of Pathways Into Darkness by Man Up Time Studios (now in the App Store) got a mention on the RetroMacCast, which is, unsurprisingly, a podcast about retro
Macintosh stuff. PiD gets a mention in the April 13 episode.

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Through the efforts of Man Up Time Studios, Bruce "Hippieman" Morrison and Mark "Have Blue" Levin, the classic Bungie FPS game Pathways Into Darkness lives again, available for free in the Apple App Store for computers running version 10.6 or higher of OS X.

For their work in making this ancient artifact available to modern audiences, Bungie's Community Focus this week is on Man Up Studios.

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DrTheoreticalDonuts on YouTube has done a Let's Play series on Bungie's first 3D first person shooter, Pathways Into Darkness. Find out how a simple human (?) can survive a fall from a crashing airplane, why there are dead German soldiers inside a lost pyramid in the Yucatan, and how to plan an alien musical instrument. Oh, yeah, and nuclear weapons, sleeping gods, and alien ambassadors. Marathon came before Halo, but before Marathon, came Pathways.

For the whole series, check out DrTheoreticalDonuts's playlist:

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Bungie planned on shipping Pathways into Darkness, their new game, at MacWorld in Boston, starting on August 1, 1993. While I've been unable to locate confirmation that it actually shipped by that date, posts in Usenet indicate that it did ship sometime between August 1st and August 13.

On August 30, Jason Jones posts in comp.sys.mac.games that while Bungie isn't working on a sequel to Pathways, that future Bungie games would use texture mapping and AppleTalk networking.

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08/01/1993
Back in November 2004 Lt Devon <devon@forerunners.org> posted news about a Pathways into Darkness inspired mod for Doom 3. Entitled Pathways Redux the mod was released on 26 Nov 2004. Doom 3, which is set in the ruins of an ancient Martian civilization, is expected to be released for the Macintosh in mid-March.
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Well most of the off-site links are now dead. Most notably David Coufal's Pathways Into Darkness Home Page . This was the oldest PID page around. All gone now. I've deleted all the off-site links in the Inventory window and will add the files locally.
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Because PID-related things seem to be disappearing off the internet at an accelerated rate I've updated the The Archive section over in the Inventory window (on your far right) to include the Pathway Into Darkness demos, Alain Roy's Pathways Into Cheating v1.0.1 and Richard Drysdall's ACE! 1.8.2. What happened to Alain Roy's Pathways Into Cheating v1.0 and why was it removed off the internet so quickly? Well that's a story for another day. ;-)
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Added Inside Mac Games Sneak Peak of Pathways Into Darkness from June 1993. A little nostalgia. More to come. Including some details on the PID editor!
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Added Inside Mac Games Review of Pathways Into Darkness from September 1993. More nostalgia.
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"I'm enjoying your exciting game and it puzzles my brains" and "Evil, wicked, addictive, nasty game from Hell. Do it again." Just a few of the comments from the Pathways into Darkness Registration card comments .
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Added the Inside Mac Games interview with Jason Jones from October 1993. In this you will find information on Minotaur 3D, rejected plot lines for Pathways Into Darkness, the difficulty issue, the speed issue, Pathways II, the upcoming Mosaic and a game in development called... Marathon. Go relive the nostalgia!
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Added the transcript of the AOL chat with Alex Seropian held on 27 August 1993. Pathways Into Darkness had just been released earlier that month and the chat offered an opportunity for those on AOL to ask questions about the game. In the transcript Alex is 'BungieSoft' and he doesn't give much away. Just a few tips, including mention of the Easter Egg . One or two of the more interesting questions he doesn't answer concern the PID editor and the origin of the company name. In the chat you'll come across a remark by Willie 44. Remember this is August 1993.
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Added the rare Inside Mac Games article The Making Of: Pathways Into Darkness from December 1993. Learn about the PID editor, the art of Colin Brent, and the events leading up to the Boston Macworld Expo in August 1993. Hey that's nearly 12 years ago!
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Thanks to DcBob for pointing out that you can download the full version of Pathways Into Darkness (v2.0) from the Macintosh Garden . You can find it listed here . It's a 2MB download. According to the maintainer of the Macintosh Garden Pathways Into Darkness is is 'Abandonware' that is "commercial software that has been discontinued by the publisher and are not sold or supported anymore" .
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