Pathways Into Darkness, a first-person adventure-action game for the Macintosh.

Pathways Into High Definition

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Never Stop Firing

YouTube user toolsmyth (Bo Lindbergh in the Marathon Story Page's forum) has posted some gameplay from the first level of Bungie's first shooter, Pathways Into Darkness, now available in the App Store for the Apple Macintosh.

Leyvin360 on YouTube also has a Let's Play series for the game that he started last year.

PiD On RetroMacCast


The free modernization of Pathways Into Darkness by Man Up Time Studios (now in the App Store) got a mention on the RetroMacCast, which is, unsurprisingly, a podcast about retro
Macintosh stuff. PiD gets a mention in the April 13 episode.

Retracing Pathways Into Darkness


Through the efforts of Man Up Time Studios, Bruce "Hippieman" Morrison and Mark "Have Blue" Levin, the classic Bungie FPS game Pathways Into Darkness lives again, available for free in the Apple App Store for computers running version 10.6 or higher of OS X.

For their work in making this ancient artifact available to modern audiences, Bungie's Community Focus this week is on Man Up Studios.

Originally released in 1993, the game predated the Marathon series and tasked a lone soldier with transporting an atomic weapon deep into an abandoned jungle pyramid in order to prevent a sleeping god from awaking. For the game, go here. For information on the game, go here to the excellent fansite,

Let's Play Pathways Into Darkness Chapter 1

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Let's Play Pathways Into Darkness 1

DrTheoreticalDonuts on YouTube has done a Let's Play series on Bungie's first 3D first person shooter, Pathways Into Darkness. Find out how a simple human (?) can survive a fall from a crashing airplane, why there are dead German soldiers inside a lost pyramid in the Yucatan, and how to plan an alien musical instrument. Oh, yeah, and nuclear weapons, sleeping gods, and alien ambassadors. Marathon came before Halo, but before Marathon, came Pathways.

For the whole series, check out DrTheoreticalDonuts's playlist:

Pathways Into Darkness Released

Bungie planned on shipping Pathways into Darkness, their new game, at MacWorld in Boston, starting on August 1, 1993. While I've been unable to locate confirmation that it actually shipped by that date, posts in Usenet indicate that it did ship sometime between August 1st and August 13.

On August 30, Jason Jones posts in that while Bungie isn't working on a sequel to Pathways, that future Bungie games would use texture mapping and AppleTalk networking.

The Pathways engine was originally intended to power a sequel to Minotaur using 3D graphics. However, it was discovered that the Minotaur gameplay did not lend itself to this presentation, and so Jason Jones and Alexander Seropian decided to create an entirely new game.

The engine used real-time 3D texture mapping-- at least on the walls.

According to the Marathon Scrapbook, the critical acclaim and success of Pathways allowed Bungie to get an office and start working in earnest.

Following Pathways, Jones began working on two projects: one codenamed Mosaic, the other codenamed Marathon. Marathon was originally intended as a sequel to Pathways. In a a late 1993 interview with IMG, Jones spoke of Marathon as "more of an arcade game" than either Pathways or Mosaic.

Later, Marathon became its own game and the Mosaic project was quietly dropped, never to be spoken of again.

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May 7, 2005

The Muller mystery continues...

Feb 27, 2005

Back in November 2004 Lt Devon <> posted news about a Pathways into Darkness inspired mod for Doom 3. Entitled Pathways Redux the mod was released on 26 Nov 2004. Doom 3, which is set in the ruins of an ancient Martian civilization, is expected to be released for the Macintosh in mid-March.

May 2, 2005

Muller time! ... why talking to Muller can be dangerous to your health! And on the Story forum the Nazis, the occult and the Thule Society and why did Jason Jones say that? The tru7 h... is out there!

Apr 30, 2005

Muller's Mission ... uncovering the tru7 h... one lie at a time.

Apr 28, 2005

Lovecraft's "The Nameless City" and Pathways Into Darkness. Check also Brent Thompson's submission back in May 20, 1999 about Lovecraft's "The Temple".

Apr 27, 2005

OK following repeated email threats and a large cash pay off we (The Committee) have finally activated the Muller's Mission link. We can't put it all up today due to copyright restrictions but check back... soon(TM).

Apr 25, 2005

The Muller's misson thread on the Story forum has raised some interesting speculation about the origin of the pyramid itself. Who built it? Is it a manifestation of the sleeping god's dream or was it built by the local natives? Vid Boi <> in a forum post offers this possibility: Re: Muller's Mission? Posted By: Vid Boi <> Date: 4/24/05 6:45 p.m. In Response To: Re: Muller's Mission? (Anger) : Right so they built the teleporters too? The pyramid also goes two miles : deep! The whole place reeks of alien conspiracy Maybe the underground parts were there, created by the Dreaming God, and then humans built a pyramid on top of that. The interesting thing about this theory is that all the levels above ground have wooden (man made) ladders. But once you are below ground the ladders are at first crystal, then vine, and finally they become teleporters.

Apr 17, 2005

Well after some 12 years people are finally beginning to ask the question... what was Muller's mission? Nick hoad <> on the Story forum outlines some of the facts we know about Muller's misson to the pyramid. And why has the PID page been so silent on this issue? The last great conspiracy...

Mar 30, 2005

Thanks to DcBob for pointing out that you can download the full version of Pathways Into Darkness (v2.0) from the Macintosh Garden . You can find it listed here . It's a 2MB download. According to the maintainer of the Macintosh Garden Pathways Into Darkness is is 'Abandonware' that is "commercial software that has been discontinued by the publisher and are not sold or supported anymore" . Not sure how legal this is but they do say "If you are the publisher of a certain game on this site, and wish that it is removed, please email me and I will remove the game." Version 2 is the PowerPC version and the copy protection is disabled. The download comes with the manual.

Mar 29, 2005

Added the rare Inside Mac Games article The Making Of: Pathways Into Darkness from December 1993. Learn about the PID editor, the art of Colin Brent, and the events leading up to the Boston Macworld Expo in August 1993. Hey that's nearly 12 years ago!
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