vehicles

balh blah blah

balh blah blah

what the beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep

yeeeeeeehaaaaaa

yeeeeeeehaaaaaa

and the way we gooooooooo Laughing out loud

Wraith got owned :D

Wraith got owned :D

the Wraith stuck in this pose Laughing out loud

My ride

My ride

don't even think about stealing it Sticking out tongue

a brave elite

a brave elite

well i was on AotCR and this elite did not shoot at me not even the AI bots on the tank (i must mention that this elite had an active camo)

green bike

green bike

same map same vehicle this time i'm the host and the original color of this beauty is green Smiling

397 and 117

397 and 117

me and the Chief kicking some Covenant ass Laughing out loud

me on a black bike

me on a black bike

driving a badass vehicle Laughing out loud

Halo 3 Guide

With the release of Halo 3, Bungie fans will be looking at new vehicles, new weapons, new maps, and new opponents. To kick off the promotional campaign for the game, the website Halo3.com launched late last month, with some preliminary information on Halo 3's characters, weapons, and vehicles, as well as a summary of the story to date.

Of course, like Halo2.com before it, the site is flash-based, graphics-intensive, and cannot be searched or commented on. So I've transcribed the text and created a Halo 3 Guide, not unlike our old Halo 2 Guide, to be the starting point for a database of items in Halo 3.

For each of these items, I have provided the original text, plus my own annotations.

Here's what we have so far:

The Story So Far (Halo 1 and Halo 2 spoilers, as well as Halo 3 potential spoilers)

Covenant

It is worth noting here that the "Human" vs "Covenant" descriptions are no longer quite as helpful as they once were, as the Brute-dominated Covenant are still the enemies of humanity, while the Elites are now their allies. Here I am maintaining the old distinctions, so categories are based on species, not alliances.

Humans

Flood

Flood do not seem to have any vehicles or weapons, or indeed any technology, of their own, but are able to use what is available to them-- usually the technology belonging to their victims.

Phantom

An extremely versatile craft used primarily for transportation of Covenant personnel and equipment. Phantoms are the Covenant's equivalent of a Pelican class human dropship but boast far superior firepower and the capability of reaching greater speeds and manueverability.

NOTE: This vehicle made its debut in Halo 2, replacing the tuning-fork shaped Covenant dropship that was quickly forgotten and never mentioned again. While cool-looking, it seemed out of place amongst the organic curves of nearly all other Covenant designs. Where that vehicle had a single large plasma cannon, the Phantom gets three; but at least the player could destroy the cannons and send the vehicle running for cover. Expect more of the same for Halo 3.

Scorpion

Scorpion Silhouette

Updated archive information pending review by installation systems.

NOTE: As of this writing, Halo3.com does not have any text for this vehicle except for the above. This may indicate the vehicle will undergo significant changes from its Halo 2 counterpart, and perhaps those changes are not yet finalized.

Wraith

Updated archive information pending review by installation systems.

NOTE: As of this writing, Halo3.com does not have any text for this vehicle except for the above. This may indicate the vehicle will undergo significant changes from its Halo 2 counterpart, and perhaps those changes are not yet finalized.

Ghost

This fast-moving single-seat craft is used for scouting and assault missions, but its speed, maneuverability and flexibility make it almost ubiquitous in all Covenant activities. Armed with twin plasma cannons, it fires sustained bursts of superheated plasma with deadly force. If it has a weakness, it's an inability to turn during boosted speeds.

NOTE: If Halo 3 is anything like Halo 2, I hope you like blowing up Ghosts. With any luck, the environments will be a little bit less linear, so Ghost drivers don't have to line up for the privilege of being blown into bits by the Chief. Aside from the addition of boarding and boost, like the Banshee received, the Ghost was little changed from Halo 1 and will likely make it into Halo 3 much the same as it was in Halo 2.

Pelican

The D77H-TCI Pelican is an extremely versatile craft used primarily for transportation of personnel and equipment by the UNSC. Standard armament consists of one class-three externally powered projectile weapon at the fore of the vehicle and one class-one gas operated projectile weapon mounted at the rear in the extended crew area. More heavily armed versions exist.

NOTE: Prominent mention is made here of the Pelican's armament, which is interesting. Pelicans in Halo 1 had no visible armament at all. In Halo 2, we did see chainguns mounted on Pelicans, but they were rarely used except in cutscenes, and never usable by the player, who takes only one Pelican ride in the game, and that one ends in a crash.

Banshee

Banshee Silhouette

The Banshee is the Covenant's standard ground support aircraft. It is very fast, extremely maneuvarble, and capable of a limited hover. Power-sharing with its built-in booster makes it incapable of firing while undergoing rapid acceleration.

NOTE: The change in the way the Banshee flew from Halo 1 to Halo 2 was arguably the single largest change in any single element of the two games. It went from being something akin to a helicopter to something like an acrobatic glider on steroids. Despite clamoring from certain quarters for a return to the original's feel, it seems Halo 3's Banshee will fly much like Halo 2's did.

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