Bungie Shines Spotlight On Reddit
This week's Community Focus feature over at Bungie is on the Destiny SubReddit. It's dangerous to go alone, take this.
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This week's Community Focus feature over at Bungie is on the Destiny SubReddit. It's dangerous to go alone, take this.
Steve Peterson at Gamesindustry.biz has put up a Photo Tour of the new offices Bungie is developing Destiny in. Of the things I didn't know about the building, this one was the most interesting:
Activision/Blizzard has posted their official press release. I've archived it here. Near the bottom they put a tidbit for Bungie fans with a penchant for rampant speculation:
Activision reiterated that although Bungie's amazing new world was revealed today, Activision has not included the launch in its 2013 outlook and there should be no speculation or expectation of a different result.
I still can't believe that sheetmusic for the Halo franchise and other works by Bungie exists! Thank heaven that I just happened to be surfing around Youtube when I saw a link to this site. So far, it seems like a great community and I'm looking forward to seeing what they bring up next.
Peace.
this is the cooliest pic everz!!!!!!!!!!!!!!!!!
look at it! lolz!
-sullydude
Hey all,
This is a Version 2 of my last blog "One jumping naked guy playing on halo". In my last blog a had no idea how to get to the naked guy and i was just guessing. To get to him really, do the following...
Hello again,
I've relised that (obviosly), Halo 3 is ALOT more played then Halo2, so i found some eggs for all the hungry players!
There is a trash-talking grunt on the last level.
As you're driving the wathog, and u get near the end of the level, just before u jump onto the ship, there is a pillar on your right. Drive over to it. Get out, and walk over to the grunt.
He has a mouthful to say. Please enjoy
Hello egg lovers!,
I have found many, many, many more easter eggs over easter! here they all are!
Go to your dashboard and set the dates to these 1/1/1, 25/12/1 31/10/1
On regret get to the "wrong" temple (me prevoius blods will tell how) and go to everyone of the dark rooms, check the roofs for a message "Hi Ben!", to see this you will need to get a full sniper view with a flashlight on.
Hello all Easter-egg Hunters,
These are real, simple easter-eggs and they freaked me out. I found these at my lowest last night, i was playing alone really late so these easter-eggs were scary(Baby, lol). Just follow these steps:
[b]LING-LING BUNNY[/b]:
1.Play Zanzibar and look at the NO SWIMMING sign.
2.Do not exit the match, open your Disc-Tray and go to X-Box Dashboard,then settings.
3.Set all the time and date to 7 (7:77 7/7/7)
4.Go back to Zanzibar and look at the sign, it says and shows...
Heelloooo alllll,
On the map construct, make a forge map and do absolutly nothing except block life sides of were u land wen u come up the grav lift and other than that, test the lift and put two grav lifts excatly were u land so its a death trap wen u come up, i ve done it and it makes a gooood movie on u-tube, but it got taken off 4 two much swearing, they all quit my game and got dissed soooo much 4 getting killed, its HILARIOUS!!!!!
-Skull-Seeker 4 life!!!
One might as well ask, when is a development blog not a development blog? Maybe when it's all about cocks on stage and cocking the vote and... well, about cocks.
However, the latest entry in the Wideload Team 1Up blog is by Matt Soell, and it's about the development of Hail to the Chimp, about how a game that was originally spec'd not to have a story got one:
James Silva has a piece up on bit-tech about how repetition in game design can be used to create immersion and allow players to iterate skills and grow into their game story's central persona. Halo 3 figures as an example.
Like me, OldNick had some issues with the arcade concept of the "boss battle" coming to the Halo series. His latest blog entry, Building Better Bosses, examines the use of boss encounters in Halo 2 and Halo 3.
Halo 3 Soundtrack Adds Epic Sound To Epic Scenes: Part One
DISCLAIMER:
First and foremost I must admit that I am not a professional music writer or reviewer and I do not habitually review music. As such I may have misused key pieces of musical vocabulary or even misidentified instruments. I hope the audience will bear with me and that in those cases my descriptions are specific enough, if misguided, to get my meaning across.
Secondly, as the Halo 3 OST itself is arranged in such a way as to replicate the sonic experience of playing the game, I have made no effort whatsoever to separate in my mind, or in this review, the experience of playing the game from the experience of hearing the soundtrack. I feel the two are designed to reinforce each other, and this article is, as much as a review, an attempt to examine some of the ways in which it does this.
Lastly, if you haven't finished the Halo 3 campaign, don't read the below-- it contains spoilers!
It's hard not to be effusive about the soundtrack for the Halo series of games, composed and arranged by Marty O'Donnell and Mike Salvatori. As games become larger and larger projects, involving not just a handful of people but dozens upon dozens of artists, programmers, designers, writers, and testers, audio and music stand alone as areas that involve relatively few people, and hinge on the efforts of very few, in an area that still has a huge effect.
Bungie made very, very good games before they were able to add O'Donnell/Salvatori music and sound. I think it's safe to say that the addition of that element is a major ingredient in what elevates them to the level of great games.
Halo 3 is no exception in this regard. While some may scoff at the familiarity of some of the material, I think the primary challenge in scoring the last segment of a sequel is blending the new with the old. Everything needs to sound like one part of a seamless whole, the new and the old, the familiar with the reinvented. For me, at least, the Halo 3 soundtrack is a triumphant success in this regard, and is in a heavy rotation on my playlist to make up for the Halo 3 I'm not playing while my 360 is broken.
With the packaging of the Halo 3 soundtrack, the approach of the second volume of the Halo 2 soundtrack was extended over both discs of a two disc set that attempts to duplicate the sonic experience of playing the game, running through the major themes and the dynamic music triggered by certain gameplay areas, from the first cutscene of the first level right through to the bitter end, with some of the music that accompanies the main menu to round out the collection.
1Up talked to Brian "SketchFactor" Jarrard (community lead) and Tyson "Ferrex" Green (multiplayer design lead) about what worked (and what didn't) in Halo 3. A must-read item. Kudos to PlanetHalo via Louis Wu at HBO.