Title | Poster |
Date![]() |
---|---|---|
No Man's Sky: Expedition 6 Part 4 | narcogen | 05.04.22 |
Divinity: Original Sin 2 Part 43 | narcogen | 04.30.22 |
No Man's Sky Expedition 6 Part 3 | narcogen | 04.23.22 |
No Man's Sky Expedition 6 Part 2 | narcogen | 04.20.22 |
No Man's Sky Expedition 6 Part 1 | narcogen | 04.16.22 |
Divinity: Original Sin 2 Part 42 | narcogen | 04.09.22 |
Divinity: Original Sin 2 Part 41 | narcogen | 04.02.22 |
Halo 3 As Art, All Over Again
James Silva has a piece up on bit-tech about how repetition in game design can be used to create immersion and allow players to iterate skills and grow into their game story's central persona. Halo 3 figures as an example.
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