James Silva has a piece up on bit-tech about how repetition in game design can be used to create immersion and allow players to iterate skills and grow into their game story's central persona. Halo 3 figures as an example.
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James Silva has a piece up on bit-tech about how repetition in game design can be used to create immersion and allow players to iterate skills and grow into their game story's central persona. Halo 3 figures as an example.