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The Devil Walker and Sepiks Prime are the targets for Cody Miller in this Destiny Alpha strike while Blackstar and Narcogen look on. So when does the beta start?

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Cody Miller enters the Crucible of Destiny's multiplayer mode while Blackstar and Narcogen admire Bungie's lunar landscape.

Destiny (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

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Blackstar and Narcogen talk to Cody Miller of HaloReach.IsNotCanon.Net about his experience with the Destiny Alpha last week. In this segment we cover the sandbox-like Exploration play mode in Old Russia.

Destiny (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

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Cody Miller of HaloReachIsNotCanon.Net played the Destiny Alpha on PS4 last week and came on to talk about the footage with Blackstar and Narcogen. In this first segment we cover three areas of the game: character creation, a story mission, and the Tower.

Further segments later this week will show exploration, multiplayer, and a strike.

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Jason Jones tells you everything you need to know about Destiny (almost) while also showing off a few new character designs, environments, enemies, and map locations. There's a shot of a Venus map, and a location in the overview map called "the reef" which I'm guessing is the asteroid belt.

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Bungie put out a new Destiny trailer for E3 2014 that lays out the game's premise in a pretty straightforward way and also shows off a bit of gameplay.

UPDATE: The audio in this version is messed up. A replacement is uploading, and when it's done, I'll replace the embedded version here with the new one.

UPDATE 2: This version should have the fixed commentary audio.

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A good mix of both gameplay and some additional story in Bungie's "New Beginnings" trailer for E3 2014.

Also the first time I think I've seen it explicitly stated (by Peter Dinklage's voiceover here) what I've suspected for awhile here-- that the Traveler was the cause of both humanity's lost golden age and its downfall, and the enemies we face are the enemies of the Traveler, not necessarily the enemies of humanity.

Still, that might not ever become relevant, but it is something I've been thinking about for awhile.

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...at least that's what Bungie's lead investment designer on Destiny, Tyson "Ferrex" Green, is counting on. Watch this GameInformer interview to see him talk about what Bungie has learned from other games and where they are striking out on their own.

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Bungie has published a video with commentary showing how they made the E3 2013 Destiny demo.

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For years now I've speculated that Bungie became independent from Microsoft in 2007 because the studio wanted to make games that weren't Halo but Microsoft wanted no part of that. This conclusion seemed (to me, anyway) to be strongly supported by the spinoff deal that set Bungie free in exchange (at least in part) for Microsoft keeping the Halo franchise. Any lingering doubts I'd suggest were expunged by Jason Jones in his last interview with Game Informer:

GI: Before Destiny, your team had been working on Halo for a long time. What prompted the move?

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Take note: It's the PS4 that is launching, not Destiny. Still a while to wait yet :)

Although it does look like the Beta access "early next year" is coming to Sony platforms first...

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After lying dormant for years, Bungie has once again unleashed a "snarling, ferocious beast." Thank goodness for us it is the Bungie Weekly Update and not Luke Smith after all.

(If that could continue to be the case, it'd be great. Thanks.)

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Bungie shows off some of what we can expect from one of Destiny's environments: Earth's own moon.

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Seven things in Halo that are the same (or better) in Marathon.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Garry's Mod, available from Steam.

Mark V[B] Spartan model for Garry's Mod by 017.

Halo M6G and SMG weapons by Residual Kat.

SCars Slim by Sakarias88, Scars Halo by Lucky9Two, and Russian cars by Denz.

Blood Fury's cinema tools.

Greenscreen Material by DasMatze.

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Destiny pulled in quite a few awards at Gamescom in Germany this year. You can see some of those highlighted here, as well as footage of locations we haven't seen before.

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