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The Bungie-Activision contract ends two years early, apparently leaving Destiny in the hands of Bungie, which plans to self-publish from now on.

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Narcogen and Blackstar watch Bungie's reveal stream for the first large expansion to Destiny 2, Forsaken!

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Just a quick update video showing what will be going up on the channel this week, and also a news item-- we'll be on vacation starting Thursday, July 9. Videos will resume on July 27.

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Since Marty O'Donnell just posted a version of the Halo MWNY trailer from 1999, (view it here: https://www.youtube.com/watch?v=XL0hrSSUpHw ) I thought I'd splice together a side-by-side comparison of that version and the one from Bungie's own YouTube channel, which I remember as being the version actually shown to the MWNY audience and captured in multiple shakycam videos.

Bungie's version is on the left; Marty O'Donnell's version is on the right.

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Jason Jones tells you everything you need to know about Destiny (almost) while also showing off a few new character designs, environments, enemies, and map locations. There's a shot of a Venus map, and a location in the overview map called "the reef" which I'm guessing is the asteroid belt.

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Bungie put out a new Destiny trailer for E3 2014 that lays out the game's premise in a pretty straightforward way and also shows off a bit of gameplay.

UPDATE: The audio in this version is messed up. A replacement is uploading, and when it's done, I'll replace the embedded version here with the new one.

UPDATE 2: This version should have the fixed commentary audio.

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A good mix of both gameplay and some additional story in Bungie's "New Beginnings" trailer for E3 2014.

Also the first time I think I've seen it explicitly stated (by Peter Dinklage's voiceover here) what I've suspected for awhile here-- that the Traveler was the cause of both humanity's lost golden age and its downfall, and the enemies we face are the enemies of the Traveler, not necessarily the enemies of humanity.

Still, that might not ever become relevant, but it is something I've been thinking about for awhile.

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Quickly on the heels of the rumors of a Destiny Beta next year, Bungie resurrects the podcast, releases another trailer, confirms that Beta access will come to all Destiny preorders with participating retailers, and says goodbye to veteran scribe Joe Staten.

This podcast uses:

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

For audio recording, we use Mumble:

http://mumble.sourceforge.net

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Destiny pulled in quite a few awards at Gamescom in Germany this year. You can see some of those highlighted here, as well as footage of locations we haven't seen before.

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This Destiny ViDoc was released for GamesCom in August, 2013. Most of the footage and locations still comes from the E3 demo, and the footage that doesn't features locations that have mostly been shown in screenshots, but there are a few new tidbits here and there, including new enemies and weapons.

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This "live action" trailer for Destiny promotes the first gameplay reveal coming up at E3, as well as emphasizing how central cooperative play is to Bungie's new game... "the power of the pack is the wolf, and the power of the wolf is the pack."

Actor Giancarlo Esposito ("Gus" from Breaking Bad") here plays a character seemingly telling a bedtime story about the Guardians. Perhaps he'll have a voice role in the game itself?

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The first sixteen concept art images from Destiny, set to the track "Eighth" by Martin O'Donnell and Michael Salvatori, released as a reward for completion of the alpha lupi ARG.

The crew of 343 Industries takes the wraps off their first full scale Halo project, Halo: Combat Evolved Anniversary.

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First trailer for the new remake of Halo 1: Halo: Combat Evolved Anniversary, which looks to be a recreation of the first game using a modern engine, with full networking features and the original game's gameplay (including the pistol).

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Apple's Steve Jobs introduces Bungie's Jason Jones at the MacWorld Expo in New York in 1999 to demonstrate Bungie's next game: Halo, running in real time, in OpenGL, on a Macintosh.

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