To open PrintMusic files, get the free FinaleNotepad program. Versions are available for Windows and Mac OS X. It opens PrintMusic files, as well as imports and exports MIDI.
To download the free program, the Finale website will require you to register a free account with them. Be sure to check the opt-in marketing settings at the bottom of the form if you don't want them to email you or give your contact information to their partners.
After the last tutorial on how to download sheet music files there were some requests on how to upload files to the site for other readers to see.
If you've transcribed some music from Halo or any other Bungie or Wideload game and would like to share it with the community here through Rampancy's sheet music section, first you need to have an account, confirm that account, and be logged in. All of those steps are covered in the tutorial on How To Download Sheet Music Files. After you've followed those steps, come back here.
Every so often readers have some trouble obtaining access to the sheet music files on Rampancy.net. Below is a short tutorial to help you out.
The short answer is that these files are freely available to anyone. All I ask in return is that you register an account first. Registration is free. I don't give out your email address to anyone, and the site will not mail you anything unless you ask.
Narc and Blackstar finish Halo 1 with revised graphics from Halo Master Chief Collection!
Since Marty O'Donnell just posted a version of the Halo MWNY trailer from 1999, (view it here: https://www.youtube.com/watch?v=XL0hrSSUpHw ) I thought I'd splice together a side-by-side comparison of that version and the one from Bungie's own YouTube channel, which I remember as being the version actually shown to the MWNY audience and captured in multiple shakycam videos.
Bungie's version is on the left; Marty O'Donnell's version is on the right.
Testing our 360 setup for the Destiny beta produced some odd results in Halo Anniversary online co-op.
Today on MyChemicalBromance's YouTube channel there's a new musical montage of multiplayer mayhem called Get W'rkt. It features footage from multiplayer games played by the Bungie.net group For Carnage Apply Within. Footage is included from this month's games in Marathon Infinity multiplayer using Aleph One, Myth II, and Halo Custom Edition on PC.
For years now I've speculated that Bungie became independent from Microsoft in 2007 because the studio wanted to make games that weren't Halo but Microsoft wanted no part of that. This conclusion seemed (to me, anyway) to be strongly supported by the spinoff deal that set Bungie free in exchange (at least in part) for Microsoft keeping the Halo franchise. Any lingering doubts I'd suggest were expunged by Jason Jones in his last interview with Game Informer:
GI: Before Destiny, your team had been working on Halo for a long time. What prompted the move?
Seven things in Halo that are the same (or better) in Marathon.
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Garry's Mod, available from Steam.
Mark V[B] Spartan model for Garry's Mod by 017.
Halo M6G and SMG weapons by Residual Kat.
SCars Slim by Sakarias88, Scars Halo by Lucky9Two, and Russian cars by Denz.
Blood Fury's cinema tools.
Greenscreen Material by DasMatze.
You can never truly know a game until you play it.
Seraph, from Matrix Reloaded
Okay, so I'm paraphrasing, but the point stands. Right now we don't know much about Destiny, but it might be pretty difficult to say we know anything at all. I'm starting to get a sort of pleasant feeling of deja vu, and wondering what it was we thought we knew about Halo when it was first revealed. Our first glance at the game back then was more substantial back in the summer of 1999, when Steve Jobs welcomed Jason Jones on stage to show Halo running live, in real time, using OpenGL, on a Macintosh. He then said it was coming out on PCs and Macs next year.
The rest is history.
Perhaps Bungie showed more of Halo back then than of Destiny now because they honestly thought they were closer to releasing Halo than they really were. Possibly they felt they had to generate some hype for the game. Despite being an award-winning cross-platform developer, it's hard to say that Bungie commanded the kind of attention before that game's release in the Macintosh gaming market that they have occupied in the console world ever since. Now, independent from Microsoft, without the need to serve the well being of the Xbox platform over and above all else, the players on Sony's platform may now be their thrall as well, and after that, who knows, perhaps those on Macs, Windows, and even Linux, iOS and Android. Bungie would appear to have big plans for Destiny.
It's not the first time Bungie's had big plans, though, and things have a way of taking on a life of their own. In particular, some of Bungie's plans for Destiny remind me of what I always guessed were Bungie's original plans for Halo...