halo: reach

Playing some Reach Firefight and talking about old Halo games.

Talking about this article:

https://waypoint.vice.com/en_us/article/the-complete-untold-history-of-h...

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How I think Bungie's development history may have led to that empty feeling where Destiny's story should be. In the past this would have been a blog post, but since we're doing mostly videos these days... why not?
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Here is a pdf I made in Finale 2012 out of another user's midi file.

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Seven things in Halo that are the same (or better) in Marathon.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Garry's Mod, available from Steam.

Mark V[B] Spartan model for Garry's Mod by 017.

Halo M6G and SMG weapons by Residual Kat.

SCars Slim by Sakarias88, Scars Halo by Lucky9Two, and Russian cars by Denz.

Blood Fury's cinema tools.

Greenscreen Material by DasMatze.

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You can never truly know a game until you play it.
Seraph, from Matrix Reloaded

Okay, so I'm paraphrasing, but the point stands. Right now we don't know much about Destiny, but it might be pretty difficult to say we know anything at all. I'm starting to get a sort of pleasant feeling of deja vu, and wondering what it was we thought we knew about Halo when it was first revealed. Our first glance at the game back then was more substantial back in the summer of 1999, when Steve Jobs welcomed Jason Jones on stage to show Halo running live, in real time, using OpenGL, on a Macintosh. He then said it was coming out on PCs and Macs next year.

The rest is history.

Perhaps Bungie showed more of Halo back then than of Destiny now because they honestly thought they were closer to releasing Halo than they really were. Possibly they felt they had to generate some hype for the game. Despite being an award-winning cross-platform developer, it's hard to say that Bungie commanded the kind of attention before that game's release in the Macintosh gaming market that they have occupied in the console world ever since. Now, independent from Microsoft, without the need to serve the well being of the Xbox platform over and above all else, the players on Sony's platform may now be their thrall as well, and after that, who knows, perhaps those on Macs, Windows, and even Linux, iOS and Android. Bungie would appear to have big plans for Destiny.

It's not the first time Bungie's had big plans, though, and things have a way of taking on a life of their own. In particular, some of Bungie's plans for Destiny remind me of what I always guessed were Bungie's original plans for Halo...

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Full Score for the Halo Reach live action trailer, Birth of a Spartan.
-Violin
-Cello
-Bass
-Piano

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Hi

This is my transcription of the 'City Under Siege' section of Exodus, from the Halo: Reach soundtrack.
Probably sounds best if you use the 'strings' sound on keyboards/electric pianos.

Enjoy :D

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The last game in the Halo series produced under contract by Bungie is released for the Xbox 360. Some consider it to retcon the events of the Fall of Reach as depicted in the novelization. It focuses on a mixed group of Spartan II/III soldiers and features Dr. Halsey, Captain Keyes and Cortana, but not the Master Chief.

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09/24/2010

The last game in the Halo series produced under contract by Bungie is released for the Xbox 360. Some consider it to retcon the events of the Fall of Reach as depicted in the novelization. It focuses on a mixed group of Spartan II/III soldiers and features Dr. Halsey, Captain Keyes and Cortana, but not the Master Chief.

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09/24/2010

This is the sheet music for the part of Overture which comes after 'Swift, Strong, Brave'.
It is relatively easy :)

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I love the music from Halo: Helljumper. The trailer music - Havoc - was produced by Bassment Productions and I can't find sheet music for it anywhere (to my dismay) - Could someone mind helping out? :)Really love the community here at rampancy.net, hope someone interested transposes it for piano! :)

Thanks for reading!

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Hey, anybody on here that can tell me the individual track names to the Reach Soundtrack. You know from overture to epilogue. Like Overture is made up of "Swift,Strong,Brave","Immemorial", and "Remember Reach" but I would like to know the other song's track names too. Any help would be appreciateed

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Ok so the whole deal with the Forerunner Map pack kind of fell apart a long time ago and for some reason I never got around to posting the maps. Upon completion of my newest map I decided to throw them all together and call it the Sykotic Map Pack and post them for you guys. There are four multiplayer maps in total which fully support all gametypes except Invasion and Race. Map details and download link below. Download link takes you straight to the file set containing the maps and their respective loadout pics. That's all folks. For now. Enjoy the maps. Yeah.
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This is Say the Words.

Difficulty for the average pianist is 2/10

Credits to Genesis Bacani for arrangement.

The .rar file contains a .pdf file and MIDI file.

MIDI file has the right hand and left hand separated for playing on Synthesia.

This song can be heard at the end of the track The Package.

IMPORTANT NOTE:

I consider Genesis didnt figure out well the tempo and he is missing some keys, and also he may be some keys off.

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This is my transcription of Ghosts and Glass from Halo: Reach OST.

It was arranged by Genesis Bacani (gbacani on youtube). I made some changes to his version according to a piano only .mp3 file at B.net.

But take in count that this is my first transcription ever, so it may not be perfect, feel free to revise it.

This ZIP file contains a PDF and a MIDI.

EDIT:

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