Ashes from Halo: Reach Piano Sheet Music
Here is a pdf I made in Finale 2012 out of another user's midi file.
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Here is a pdf I made in Finale 2012 out of another user's midi file.
The Escapist has a short article up on methods to combat various forms of motion sickness sometimes related to video gaming.
Bungie fans will recall some of the problems fans had with the XBLA version of Marathon:Durandal that caused motion sickness in some players. It was speculated that the problems were related to the field of vision and framerates being different between computers from the era in which M:D was originally developed and the Xbox 360.
Our friends at Freeverse released a content pack (available 6/18/08) coming to the Xbox Live Arcade port of Marathon: Durandal. Includes netmaps, the jjaro textures from Marathon Infinity, and two new achievements!
Hey every1,
How do ya submit comments and posts, i wanna submit some cool shit but it wont let me, wen i click my subjects and then submit, it wont let me type anything, its gettin freakin annoying!!!!!!!!!!!!
hey guys i was play the last level of halo 3 "halo" and right before me and my friends went to kill the monitor i lit johnson on fire with the flamethrower and he died thats not the weird part after we kill the monitor we came out and johnson was alive with the laser, me and my friends stoped and stared then johnson was attack by the flood and was turned into the flood
host then i went up and hit him with the laser that i kill the monitor with and he exploded like the flood do when u hit them and he was dead
now isnt that weird
Mark "Have Blue" Levin of Freeverse has written up a Gamasutra postmortem of their port of Marathon 2: Durandal to the Xbox 360.
What's revealed is that the Xbox version isn't so much a port as it was almost a complete from-the-ground-up rewrite:
1Up's Halo 3 coverage continues; this time, the Retronauts Blog is traveling further back in time to the colony ship Marathon. There's also an indication from Bruce "Hippieman" Morrison from Freeverse in the comments to that entry to the effect that if there's enough interest, that Marathon Infinity and even the original Marathon can also be brought to Xbox Live, just like Marathon: Durandal has been.
Ma1agate tipped us off that IGN has started offering a walkthrough for Marathon: Durandal.
Freeverse's XBLA port of Bungie's FPS classic Marathon 2: Durandal recently got an auto-update; you may have noticed the last time you played the game. Freeverse's web page has a news post up about the update. The highlights are:
For a more complete list of changes, see Freeverse's site. Thanks haveblue for the heads-up on Freeverse's post.
HBO is running another Seven on the Seventh contest; the prize this time is Marathon: Durandal, the XBLA conversion of the Bungie classic by Freeverse. To enter the contest, draw a picture of the Master Chief having "wacky adventures" in older Bungie games. See HBO for the complete rules.
Australia's PALGN has posted a review of Freeverse's XBLA port of Marathon: Durandal. Their verdict:
Marathon: Durandal is one of the best value games on the XBLA. You could spend more time playing through this than Halo, and at a fraction of the cost. There are aspects of the game that are archaic and it’s not a good game in short bursts, however, it provides a mysterious and lengthy experience for anyone who is willing to immerse themselves.
Bruce "Hippieman" Morrison at Freeverse, the developer that brought Bungie's Marathon: Durandal to Xbox Live Arcade, has been working on a walkthrough of the game. While of course there is always the Marathon Spoiler Guide, which covers all three games, Marathon, Marathon 2: Durandal and Marathon: Infinity, Hippieman's walkthrough includes screenshots of environments, whereas the Spoiler Guide features only maps.
In French, the phrase "syndrome de la page blanche", or white page syndrome, is intended as an expression of writer's block; the inability to begin a project faced with an empty page.
Myself, I always viewed it as an expression of the usefulness of limitations, boundaries, and direction: one of the reasons why so many works are derivatives and combinations is because it is easier to start with what you know and then change it than trying to tilt at the windmill of creating something truly unique. When faced with a boundary or limitation, you are teased into approaching it and testing its strength. If one was truly free to do or say truly anything without limit, it seems likely one would find nothing to say.
It is this thought that runs through my head while playing Freeverse's Xbox Live Arcade conversion of Marathon: Durandal. One is given to wonder if there is any value in such an object beyond nostalgia; a chance for those who played the game a decade ago to relive that experience. For some, a chance to recapture youth, or a chance to remember good times.
However, it is a good deal more than that; and comparing it to other games in the genre that make better use of the modern hardware in today's console provides an object lesson on the usefulness of limitations and boundaries.
Major Nelson says that Marathon Durandal is one of two games that will hit Xbox Live Arcade this week; specifically, on Wednesday, when XBLA gets its weekly update.
Durandal wll cost 800 points. For more information and screenshots, check the Marathon Durandal page at Xbox.com.
Luke Smith has posted an interview with Freeverse's Bruce Morrison over at Bungie.net to explain how and why Marathon is coming to the Xbox and the role that the Bungie community played in it: