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Blackstar and Narcogen are captured again briefly only to be rescued by enraged S'pht'Kr laying waste to nearly all the Pfhor in the vicinity.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

We use irons' Co-Op script:

http://simplici7y.com/items/co-op

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Last week we saw that Bungie alums Alexander Seropian (Marathon, Halo, Stubbs the Zombie) and Brent Pease (Oni) had formed a new group, Industrial Toys, working on a mobile shooter, Morning Star, bearing more than a passing resemblance to everyone's favorite green cyborg and purple AI girl game.

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Bungie co-founder Alexander Seropian, who left Bungie after Halo 1 to found Wideload Games back in Chicago, has found himself a new gig: he's teaming up with another Bungie alum, Brent Pease of Oni fame, and Tim Harris, co-founder of Industrial Toys.

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Activision/Blizzard has posted their official press release. I've archived it here. Near the bottom they put a tidbit for Bungie fans with a penchant for rampant speculation:

Activision reiterated that although Bungie's amazing new world was revealed today, Activision has not included the launch in its 2013 outlook and there should be no speculation or expectation of a different result.

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Epic, Sci-Fi Universe Introduces Innovative Persistent, Online World Filled with Sweeping Adventures

Multi-platform Game Takes Console Online Gaming to a New Level

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I've now annotated many of the images captured from Bungie's first Destiny ViDoc, Pathways Out Of Darkness.

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ncsuDuncan at DBO pointed out today's Control-Alt-Delete comic, which presents us with a frightening worst case scenario for Destiny's mobile phone integration features-- drunk booty calls from mysterious alien artifacts.

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We didn't even know how big Halo was going to get.

How can anything be bigger than Halo?

We'll find out.

-- C. J. Cowan

This sunset behind the City really shows off the new engine's lighting effects.

This in-engine shot, apparently of a crashed or disabled human craft, would not look at all out of place in Halo; the design looks very much in the same vein as the Forward Unto Dawn.

This looks like an in-game shot, but it's hard to identify some of the objects in the distance. The blue glowing might be engine exhaust from a crashed ship, or perhaps a structure on fire.

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