Destiny ViDoc - Pathways Out of Darkness 0828
If I had to guess... Hunter.
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If I had to guess... Hunter.
The heavy armor and big gun make this Guardian probably a Titan.
This Guardian's weapon almost seems like an archaic revolver, a stark contrast to the Cylon-like visor.
Another Guardian render, this one armed with another familiar-seeming sniper rifle.
Distinguishing between the three known player classes visually appears to be more complicated than simply examining available gear and equipment. All three classes appear able to carry and use guns, and wear helmets. All player characters are depicted having their faces concealed.
This would presumably be a view from the Tower. It appears to be on the edge of the city, rather than directly underneath the Traveler.
The colored banners seen in this shot and elsewhere may indicate factional associations.
No mention has yet been made of any gameplay mechanic that would involve guild or faction territories, or the taking and holding of territories during solo or multiplayer.
A rearview of the spacecraft shows more than a passing resemblance to the fighters flown by Spartans in Halo: Reach.
...and heads out towards interplanetary space.
...departs from Earth orbit, far above the Traveler...
Damián Isla, Rob Stokes and Michel Bastien left Bungie back in 2009 to start Moonshot Games, and one of the first projects they put on display was Fallen Frontier. It was intended to be a platformer targeted at XBLA. I liked the look of it, and they put up a trailer.
However, two years ago the publishing deal that backed that game died. While the game was shown at the Penny Arcade Expo that year without a publisher, last month the studio cancelled the game.
Joystiq has now written a follow-up story about the game's cancellation and the resurrection of Moonshot Games with a mobile focus.
Isla has written a blog post over at Moonshot Games, just to add a bit to the story about Fallen Frontier and talk about the group's new game, Third Eye Crime.
For various reason, Fallen Frontier had grown larger then our ideal project size — mostly because games in the console download space itself had grown larger and more elaborate. Between then and now, something happened: we became convinced that really great and deep gameplay experiences could be had on the mobile platforms, especially tablet.
So there you have it. Fallen Frontier is no more, but we have something else to look forward to from Moonshot.
A tweet by Urk was confirmed in the Bungie mailbag as indicating that Bungie's next game, codenamed Destiny and apparently featuring musical collaboration between Bungie's Marty O'Donnell and the Beatles' Paul McCartney, has reached a playable form. No further comment was available.
TouchArcade has a story noting that Daniel Blezek's ports of the Marathon games (Marathon 1 and Marathon 2: Durandal by Bungie, and Marathon: Infinity by Double Aught) are available on iOS for free.
By looking at the amount of reads on blogs posted before Narcogen's most recent blogs versus the amount of reads on those authored after, one can see that if you wish one's blog to be read, one should release it following one of Narcogen's.(Wow, that was a long sentence.)
Hoping to get the word out about this: http://rampancy.net/blog/LEGO_Allied_Forces/17/09/2011/Request_Deliver_H...
The free, iOS version of Marathon that Bungie mentioned last week is now available in the App Store. The base application itself is free, but there are in-game purchases that improve the experience (better textures) or provide cheats ("Master Chief" mode).
The reality behind the mysterious Bungie Aerospace and its logo are now revealed on Bungie.net-- it's a new venture to "help independent developers create brilliant mobile and social games."
First up will be a project with Harebrained Schemes, headed by Jordan Weisman of I Love Bees fame, and will be called Crimson (not to be confused with Certain Affinity's upcoming XBLA hack-and-slash, Crimson Alliance). Crimson is due out this summer for iOS and Android. The phrases "briny waves" and "salty taste" used in association with Crimson, as well as the skull in the logo, might indicate a pirate theme, or at least a marine one. Pimps at Sea, anyone?
UPDATE: More articles about Bungie Aerospace at IGN, Kotaku, and Gamasutra.