East Bay Express has a story called The Buzzmakers about 4orty 2wo, the studio responsible for the ARG (Alternative Reality Gaming) marketing promotions for the film A.I. (The Beast) and Halo 2 (The Haunted Apiary/I Love Bees).
There's a lot of detail in this nine-page story, including how staffers spent months tracking down working payphones.
So much has gone on recently that it's almost impossible to write a complete piece on each one before the news recedes into obscurity. Here are a few items of note and my take on each, then, before things pile up so high I can't get out from under them:
By their prices, you shall know them
Mike Miller has brought his fantastic Halo 2 Legendary Walkthrough to a close with a video-laden page on The Great Journey. If you've played the game all the way through but haven't read this series yet, then do yourself a favor and check it out. If you're still stuck somewhere trying to beat Legendary, swallow your pride and look for some tips.
Halo 2's weapons, compared to Halo 1's and perhaps compared to other shooters, work or combine in such a way that the average time of any given encounter is greatly reduced. This makes any latency you are experiencing a greater percentage of the total encounter time than it would be if it took longer to get a kill, and places a lagged player with dual SMGs going up against a player also with dual SMGs is at a greater disadvantage than if both players had single SMGs.
In many ways Halo 2 deals admirably with lag, but the game engine cannot ignore the inescapable fact that latency creates a difference between what the player perceives is going on, through his screen, and what is really going on in the server's authoritative world.
So how does a player with an above-average ping cope with the stiff competition on Xbox Live? Read on.