Keeping It Real In The Library
Skeifer and the Captain venture into the Library to see how "real" a giant multilevel archive full of Flood can be in Part 7 of The Junkyard's series on realism in Halo. I have to admit, this article must have been a real challenge, as the Library is probably the most unnatural and arbitrarily designed environment in the game, so it's difficult to imagine it as a real scenario. The Captain does ask the question I've always wondered about, though: