halo

You can never truly know a game until you play it.
Seraph, from Matrix Reloaded

Okay, so I'm paraphrasing, but the point stands. Right now we don't know much about Destiny, but it might be pretty difficult to say we know anything at all. I'm starting to get a sort of pleasant feeling of deja vu, and wondering what it was we thought we knew about Halo when it was first revealed. Our first glance at the game back then was more substantial back in the summer of 1999, when Steve Jobs welcomed Jason Jones on stage to show Halo running live, in real time, using OpenGL, on a Macintosh. He then said it was coming out on PCs and Macs next year.

The rest is history.

Perhaps Bungie showed more of Halo back then than of Destiny now because they honestly thought they were closer to releasing Halo than they really were. Possibly they felt they had to generate some hype for the game. Despite being an award-winning cross-platform developer, it's hard to say that Bungie commanded the kind of attention before that game's release in the Macintosh gaming market that they have occupied in the console world ever since. Now, independent from Microsoft, without the need to serve the well being of the Xbox platform over and above all else, the players on Sony's platform may now be their thrall as well, and after that, who knows, perhaps those on Macs, Windows, and even Linux, iOS and Android. Bungie would appear to have big plans for Destiny.

It's not the first time Bungie's had big plans, though, and things have a way of taking on a life of their own. In particular, some of Bungie's plans for Destiny remind me of what I always guessed were Bungie's original plans for Halo...

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Hey, can you make a MIDI file for High Charity Suite 2? Thanks

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Bungie co-founder Alexander Seropian, who left Bungie after Halo 1 to found Wideload Games back in Chicago, has found himself a new gig: he's teaming up with another Bungie alum, Brent Pease of Oni fame, and Tim Harris, co-founder of Industrial Toys.

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DevinOlsen, back again confirming for YouTube that the Food Nipple Grunt easter egg is still in Halo Anniversary.

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DevinOlsen confirms that the old Myth easter egg in Halo-- that a certain point outside the control room will play the track "Siege of Madrigal" still exists in the Anniversary edition of the game.

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Halo 2 gameplay montage by DevinOlsen, rescued and uploaded by him to YouTube.

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Another classic Halo montage by DevinOlsen, rescued and uploaded to YouTube.

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This is the Gameplay from TDT's PoV for the Halo 50k finals, uploaded to YouTube by DevinOlsen.

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Ten years of Halo.

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Bungie has posted a copy of their MacWorld 1999 demo of Halo, back when it was running in real time, using OpenGL, on a Macintosh-- and not in real time, using DirectX, on an Xbox.

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Bungie posted this video to YouTube, but it originally appeared with the special editions of Halo 2. It's also been shown as the Evolution of Halo.

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Ten years after launching the game at MacWorld in New York, Bungie posted this blast from the past up on YouTube.

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Does someone have the trumpet music for the main halo theme?

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If anyone would be kind enough to create a piano only version of Deliver Hope, I would be most grateful.

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Is there any one who can upload a Solo of the Halo theme for the tuba? It would very appreciated.

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