Rampancy Channel Update July 2016
A quick run-down of the series we're working on now, plus the new game we'll be adding next month!
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A quick run-down of the series we're working on now, plus the new game we'll be adding next month!
Take note: It's the PS4 that is launching, not Destiny. Still a while to wait yet :)
Although it does look like the Beta access "early next year" is coming to Sony platforms first...
Bungie has posted a copy of their MacWorld 1999 demo of Halo, back when it was running in real time, using OpenGL, on a Macintosh-- and not in real time, using DirectX, on an Xbox.
YouTube version of original Myth trailer. Local copies will be kept in case this is taken offline.
Ten years after launching the game at MacWorld in New York, Bungie posted this blast from the past up on YouTube.
First teaser trailer for Halo 4, released at E3 in 2011 and expected for release in late 2012. The trailer seems to pick up right around the same time as the extra Legendary cutscene after the credits of Halo 3.
First trailer for the new remake of Halo 1: Halo: Combat Evolved Anniversary, which looks to be a recreation of the first game using a modern engine, with full networking features and the original game's gameplay (including the pistol).
Teaser trailer for the sequel to Bungie's award-winning real time tactics game Myth-- Myth 2: Soulblighter.
The announcement trailer for Moonshot Games' first title, Fallen Frontier, expected for release in first half 2012, platforms and publisher as yet unannounced.
Blackstar, Miguel Chavez and Narcogen take a look at the new information about Halo Reach released at E3 2010, including the addition of space combat and changes to ODST's Firefight mode.
Bungie's latest "Big Reveal" is the multiplayer teaser for the Reach Beta, opening to owners of Halo 3: ODST on May 3, 2010.
A camrip from Halo's debut at MacWorld in New York in June 1999. This version in particular records the audience reaction.
Apple's Steve Jobs introduces Bungie's Jason Jones at the MacWorld Expo in New York in 1999 to demonstrate Bungie's next game: Halo, running in real time, in OpenGL, on a Macintosh.