halo

It's difficult to find words to express the privilege I feel to have been involved in this site and to have been a fan of Bungie for more than fifteen years and of Halo now for ten.

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A camrip from Halo's debut at MacWorld in New York in June 1999. This version in particular records the audience reaction.

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Apple's Steve Jobs introduces Bungie's Jason Jones at the MacWorld Expo in New York in 1999 to demonstrate Bungie's next game: Halo, running in real time, in OpenGL, on a Macintosh.

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A detail-oriented critic of the Halo series, Gravemind has now collected his ideas into a kind of roadmap for his ultimate Halo game to combine all the elements he finds the best from all three games, as well as eliminating the faults. Interesting read. If y ou don't like the light text on dark background version at the shadow of the void, you can try the dark text on light background version at HBO.

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At Edge Online, N'Gai Croal in his blog discusses some interesting issues relating to realism, verisimilitude, and detail, many of which echo some of my own experiences.

Because even those titles which are widely seen as exemplars of game realism, be they Crysis or Mass Effect or Grand Theft Auto, are themselves stylised in some way. So what is it that we mean when we say that a game is realistic? Are we talking about verisimilitude? Detail? Atmosphere?

I tend to think that of all these, "realism" is actually the least important, followed by detail, atmosphere, and verisimilitude. This is the opposite of the order they are usually discussed (perhaps it's a prejudice against long words).

Realism, especially in a combat game, is the last thing you want. You don't want things to be real, just to seem real, or real enough. The exploits most combat games require of their players in order to "win" are ridiculous by their very nature, even for the super-soldiers those games have as protagonists. The last thing they need on top of that are realistic treatments of weapons, damage, fatigue, and the like.

I think that's a big part of the reason that so many very successful franchises (Halo, Mass Effect) largely operate outside those parameters by operating in the future, where unrealistic situations and damage models can be explained away by advanced technologies-- better shields, better weapons, better vehicles.

It is where realism is misapplied, or rather selectively applied, in games like GTA, where I think there's the most dissonance. Things look and seem like they are happening in the real world, but the perception of verisimilitude recedes as more and more unrealistic things happen, or else the fun turns into frustration when the virtual reality restricts the player's actions.

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yep that's a stargate behind me

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sheet music

okay, i looked through almost every piece of Halo sheet music and couldnt find one part with any type of sax! is there anyone out there who know's where andif i can get sheet music for Halo that involves any type of sax?

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Halo fan and Halo fan fiction author vector40 pointed out that one of his college textbooks, Understanding Videogames by Simon Egenfeldt-Nielson, features a piece of Halo fan fiction by UNSC Trooper-- a fiction featured in, of course, the HBO fan fiction section.

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...and what they are not doing is investing in original intellectual properties.

Actually I think that entire phrase is a contradiction in terms, at least in terms of how Microsoft can invest in something. Invest, in their case, means buy, and once something has proven itself worth buying it's no longer original.

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This is my transcription of brothers in arms.
this song can be heard while the marines are preparing for an iminent covenant assault.
The usual stuff:
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mus
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pd:youll need to download finale viewwr to see it cause its a finale 2009 mus file

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Now thats a killing spree!

119-Raymond

There was actualy a flag in this match, huh... I didn't notice.

119-Raymond

Well 119-Raymond has struk agian being vertualy invincable for all his matches.

119-Raymond

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I've recently been arranging various pieces from the OST's for violins only (since I play violin and have been planning to record it all myself). While at the moment I'm having some hardware issues with the recording, I will submit to you the arrangement I'm most satisfied with, which is On a Pale Horse, from the Combat Evolved OST, for three violins.

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Hawty McBloggy has put up the nominations for the 2008 Best of Halo awards, divided into ten categories, over at HawtyMcBloggy.com and Rampancy's been nominated, in the best resource website category. Up against the 800lb. gorilla that is HBO one can't expect to do more than score a point here or there, but the real honor is being nominated.

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