Destiny Souls Part 1
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The Bungie-Activision contract ends two years early, apparently leaving Destiny in the hands of Bungie, which plans to self-publish from now on.
Narcogen and Blackstar watch Bungie's reveal stream for the first large expansion to Destiny 2, Forsaken!
The Examined Life (Of Gaming) does an excellent and comprehensive retrospective on the Marathon series today. Not much new information in there for longtime fans, but it makes a great primer for those who aren't familiar with it, and gives a shoutout to Aleph One as well.
Bungie has published a video with commentary showing how they made the E3 2013 Destiny demo.
Bungie shows off some of what we can expect from one of Destiny's environments: Earth's own moon.
Seven things in Halo that are the same (or better) in Marathon.
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Garry's Mod, available from Steam.
Mark V[B] Spartan model for Garry's Mod by 017.
Halo M6G and SMG weapons by Residual Kat.
SCars Slim by Sakarias88, Scars Halo by Lucky9Two, and Russian cars by Denz.
Blood Fury's cinema tools.
Greenscreen Material by DasMatze.
Bungie unveiled a new ViDoc at Gamescom in Cologne, Germany last week. Not a whole lot of new footage or information, but Blackstar and Narcogen take a look and find some interesting things anyway.
For audio recording, we use Mumble:
Subscribe to the YouTube channel for Anger, Sadness and Envy video podcasts:
http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i
This Destiny ViDoc was released for GamesCom in August, 2013. Most of the footage and locations still comes from the E3 demo, and the footage that doesn't features locations that have mostly been shown in screenshots, but there are a few new tidbits here and there, including new enemies and weapons.
Bungie fan Spurious Interrupt (MyChemicalBromance on YouTube) over in the Pfhorum posted a video of the top references to older Bungie games found so far in Destiny materials. Take a look!
Blackstar and Narcogen continue playing through the classic Bungie scifi shooter and precursor to Halo, Marathon.
Special thanks again to Craig Hardgrove for his excellent soundtrack remixes.
Wait after the credits for a short bonus of one (easy) grenade hop and the infrared goggles.
We're doing this playthrough with:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
GameSpot has posted the entirety of Bungie's GDC talk, given by Joe Staten and Christopher Barrett, about building Destiny's world and characters, over in their YouTube channel. Honestly, stuff like this-- showing the depth and breadth of thought that Bungie puts into making its worlds-- gets me a lot more excited about the game than trailers.
DestinyTracker (blog, YouTube channel) put up this copy of another video Bungie showed during the GDC presentation by Barrett and Staten; a short timelapse sequence showing the editing of a moon base location in Grognok, the Destiny world editor.
Before Halo on the Xbox, before Oni on the PlayStation 2, there was Super Marathon on the ill-fated Bandai Pippin.
Worth a mention today for a couple of reasons-- Bungie's David "Evil Otto" Candland pointed it out today on Twitter, and the Activision contract gives Bungie the opportunity to start work on a Marathon title if certain milestones are met...
For the curious, @Bungie's first console title was Super Marathon, released exclusively for the Bandai Pippin.
David "Evil Otto" Candland