none

Halo 3: Tribute for piano

Here is the sheet music I've been working on for a while. There is a PDF and a Finale file. This is the first stage, so feel free to email me about suggestions on changing it or make the changes yourself. The beginning is rather hard to see on the PDF because Finale's layering system overlaps notes in previous layers, making it difficult to distinguish, but you should be able to figure it out. Some of the chords in the beginning are also simply impossible to play with one hand, so you may want to just pick and choose what notes you want to play. The ending I believe may be incorrect, but I did what i could and it sounds reasonably close. This wouldn't have been possible without Andybeano's Tribute for Orchestra sheet music which I used to make the majority of this, adding a few changes here and there. Feel free to upload your own versions of the song, I just ask that you give me credit for the original piano piece as I credited Andybeano.

So here it is! Enjoy.

P.S. The time signature I believe is supposed to switch to 3/4 when the violin solo comes in, but you cannot change time signatures in the middle of a song using Finale, so I just kept going with it. And also, the PDF file decided to save the first page sideways for me, I don't know if it'll do that for anyone who downloads this. Once you print it, it should come out straight.

Average rating
(3 votes)
Login or register to download the attached file.

Foreboding Dream- The Way Their World Ended

This is my transcription of 'Foreboding Dream', which can be heard on the playbar at http://thewaytheirworldended.com/.

Short intro: The Way Their World Ended (also known as 'Intimation' at http://forums.unfiction.com/forums/index.php?f=252) is a fan-made Alternate Reality Game (ARG), based heavily off the I Love Bees ARG which was used to promote Halo 2. It has been running for almost a year now, and is most likely drawing to a close (I think) as of time of writing.

This song is used in the video http://www.youtube.com/watch?v=lf6q8EgmVEA&feature=related (Foreboding Dream), hence the title.

This is a transcription of the song, it's pretty nice to listen to, and not that hard. Pedaling, dynamics, etc. are left to the pianist's discretion, there are some guidelines in the sheet music, but I would recommend listening to the original (which sounds better than the midi at any rate).

Have fun!

Difficulty: Moderate

Attached files include:
Sheet Music (.pdf)
Midi Sequence (.mid)
Finale Notation File (.mus, .bak)

Average rating
(3 votes)
Login or register to download the attached file.

Help?Plz

Im pretty new to rampancy. I just have two questions. What are points for and how do you get them? And how do you get a new badge or picture?

Keep What You Steal - Full Score

This is a full score to the 2nd Movement to Cortana Suite, Keep What You Steal from the Halo 3 Original Soundtrack.

Use this only for sheet music right now, because I had to work with the normal MIDI strings which sound horrible.

Average rating
(2 votes)
Login or register to download the attached file.

luck

never mind my last blog this sunday (4-20-08) im going to star writing luck for piano

Average rating
(0 votes)

luck

can any1 write Luck for piano

Average rating
(1 vote)

Eggs, i say thankz (Not eggs)

Me here,

I would just like to take the time to thanks Eeggs(not a error) and Google for all their help. I have submitted alot of eggs, but i can't take credit for them all, i have found a large amount of them, but not them all. Eeggs.com and Google are well known sites, and they desrve some credit. I reccomend these sites to all.

Skull-Seeker 4 life!!!

Average rating
(0 votes)

Get Back On The Track, Jack

HBO today points to an interesting blog entry by an English teacher in Korea, playing Halo 3 (apparently for the first time or nearly so) in Korean without English subtitles, and so without much insight into the story or what the player is supposed to do:

Gears of War was subtitled, but Halo 3 had full Korean menus and voice acting. This meant we had NO idea what the story was the entire time we were playing. If we were required to do something, we had to figure it out, usually by destroying things or pushing buttons. This lead to a lot of backtracking, guessing, and traveling to corners of the map "just to see" if this way where to go.

Diehard Halo fans, of course, probably can tell just from the visuals, combined with knowledge of the previous two games, what is going on a lot of the time. Here Halo 3 is a victim of its success: it is played by many, many people who are not hardcore gamers or hardcore Halo players.

So for every Halo fan like me, who liked the idea of the highway tunnel chase in Outskirts but disliked its cramped spaces and linearity, there are probably more than a few like this player-- who doesn't know where to go in a level without verbal cues, and dislikes exploration.

In some of the pre-release weekly updates about Halo 3 Bungie talked about doing some playtesting and putting in some ledges to clearly indicate which way the player should go. I admit that in some levels it is easy to get lost-- some of the jungle areas in Sierra 117, just about anywhere in Cortana-- but I view exploration as a privilege, not a punishment. I'm going to go to all corners of the map eventually just to see what's there, because I think the Halo series, like Bioshock, for instance, is a game that understands one of the first and foremost tasks is establishing a sense of place. 04, Delta Halo, the Ark: these are real places to me. I feel like I've been there. I want to go back there. I keep looking around the corners hoping to find something new, even where I know there won't be anything. I just keep hoping.

Meanwhile other gamers know that they're supposed to follow the signposts, and consider time spent looking for one to be wasted, and time spent returning to a location you've already seen to also be wasted.

I look at it this way: if the player objects that strenuously to returning to a place, then perhaps the place isn't fleshed out enough. Then again, some people don't want to explore real spaces and just want to get on to the next bit of shooting. Oh well.

Average rating
(0 votes)

To much or to less (WHAT HAPPEND BUNGIE!!!????)

Hello all,

What happend Bungie??!!! All the Hacking and Cheating in you Halo Series is unstopable. Are programs like Action-Reply, Mod Chips and Custom Editions all meant to be, with your permission? Are you just allowing all this crap to happen? I dont even know if you support these programs or despise them for ruining the story and all the hard work you put into these games to stop it from happining?

Don't get me wrong, its damn fun and satisfiying to find the way out of a map with just the know-how and the average X-Box. Just yesterday i found pre-loaded matreial on Delta Halo, and how to get all the way out of Outskirts with just a Ghost and a Warthog. I was planning on buying Action-Reply soon, but relised its fuking pointless. Whats the fun of just trowing away all the hard work Bungie has done just to find some No0bs version of a Shitty, Fuking "Trigate" on Cario Station. I know its legal but still, its just not right, Not right. As far as i know, Only dum n0obs want to go this far to find Triangles, squares of rock and/or little bumps or dots that barely look like pieces of shit, and call them "easter eggs" or "Secrets". A secret is something anyone could find with a X-box and a Heartbeat....

Fukin' No0bs

Skull-Seeker 4 Life...

I think you will all agree with me when, again, i say, F-U-C-K-I-N-G N-0-o-B-S

Average rating
(0 votes)
Syndicate content