interview

Bungie.net has a new moderator, Evilcam, and as a reward, he gets an interview with KP. Let's hope that satisfaction in a job well done is reward enough.

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Games In Action gets to the bottom of the conspiracy that put KP in position to get Frankie's coffee keep the Halo fan community abreast of Halo 3's development. It's a sordid tale of job applications and interviews that exposes the seamy underbelly of game development.

Of course, working at Bungie isn't all sushi farts and roses, but there are advantages, says KP:

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What Louis Wu says about the article "Inside Bungie" at EDGE magazine is one hundred percent correct; even those who have been peering at Bungie through spyglasses and telescopes for years can learn a lot of new things about the studio in this rare look behind the scenes. Go. Read. NOW.

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[u]Very nice read, Frankie sounds less sarcastic than usual.[/u];) 12. Will Halo 3 feature an online Coop Mode? Frank O Connor: There are quite a few things that didn’t make it into Halo 2 so we get asked if they’ll be in Halo 3. If they didn’t make it into Halo 2 there’s a very good reason for that. Things like the Mongoose have made it into Halo 3, but we haven’t made any announcements about a coop mode yet. 13. Are you influenced by other games like Gears of War, would you consider implementing some things like the Gears of War cover system in Halo 3?
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Max "Yeroen" Hoberman, Bungie alum and founder of Texas-based Certain Affinity, now working on new Halo 2 multiplayer maps for release next year, gave an interview to Firing Squad.

However, that's not all they're working on, apparently:

FiringSquad: You are also working on a new game. What can you tell us about this game at this stage?

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Captain Jacob Keyes started to have bad luck from the first moments of Halo 1. His ship, preparing for a secret mission, was ambushed when the Covenant attacked Reach. They fled blindly, only to arrive at Halo 04 and find the Covenant waiting for them. After a valiant effort, the ship crashes on Halo and Keyes is taken prisoner.

The Master Chief and Cortana mount a daring rescue, so the player has to get inside a Covenant cruiser, find the captain, and keep him alive until the end of the level.

Almost immediately after, however, the captain's search for hidden weapons to use against the Covenant lead to the discovery of the Flood, who take him captive for the second time in the game. The Chief's second valiant rescue attempt fails, as they recover only the neural implants he needs to set the Pillar of Autumn to self-destruct, destroy Halo 04, and supposedly end this whole nightmare.

Crashed, captured and Floodified.

So perhaps Julie Benz should have known going in that there's a bit of bad luck associated with characters sharing the last name "Keyes" in Halo games.

Click "read more" from the front page for the entire article.

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Ducain put up an interview at High Impact Halo where Shdw Shinobi and Mr. Sprout put questions to HBO's webmaster, Louis Wu. No, not the one with gorilla breath and the big hat, the other one. He gives some pointers on what it takes to run a big fansite like bungie.org.

For the people who like to skip to the end of detective novels: no switch to phpBB planned. Sorry.

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Logged by Konrad in #hbo on irc.bungie.org after the commercial aired.

Konrad: Frankie, is the so-called Shield Grenade a game element?

Frankie: Nothing in the trailer was placed there by the agency - that is to say, every object and action was put in there with Bungie's consent and usually assets.

Frankie: Which you have t assume we wouldn't do without good reason, riht?

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Buried near the bottom of an interview by Dean Takahashi over at the Mercury News interview with Microsoft's president of Entertainment and Devices Robbie Bach, comes the news that Microsoft will look for other studios to make the Halo film with, or give up the project.

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Five years ago today, Halo shipped to eager Bungie fans and the unsuspecting masses of Xbox early adopters around the world. To commemorate this (and whet your appetite for whatever big news is to come later) Frankie has put up an Anniversary Panel of game journalists and fansite editors (including HBO's own Louis Wu) to ask them about what they're looking forward to in Halo 3 and what their favorite things about Halo and Halo 2 are.

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Mr Sprout over at the new Halo Wars fansite, Halo Wars Central, was able to get an interview with Dispraiser, the lead of Slipstream Productions that was working on the Halo-themed Halogen mod for Command & Conquer Generals: Zero Hour.

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The buzz has died down a bit, but there are still a few sites catching up with the X06 Halo Wars bombshell. The latest is the BBC's site, which quoted Bungie's Brian "SketchFactor" Jarrard as well as HBO's own fansite editor, Claude "Louis Wu" Errera.

As for why a Halo RTS by Ensemble, Sketch put it nicely:

"Halo started as an RTS. Would the Bungie team love to do one themselves? Possibly.

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Less ado, more do:

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