interview

IGN talked to Tyson "Ferrex" Green about the Halo 3 multiplayer map, Isolation.

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Digital Journal interviews Bungie environmental art lead Mike Zak about the challenges of designing the incredibly detailed environments of Halo 3.

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Tyson "Ferrex" Green dishes details on the Construct multiplayer level over at GameSpot. Thanks Louis Wu at HBO.

That note about "significant changes to the Banshee" around the time of the public beta sure is interesting...

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Bungie.net will reboot tomorrow with new features enabled. TeamXbox has an interview with Bungie.net's development lead, Chris Gossett, about the new features.

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Shacknews asks Frankie how it feels at Bungie now that Halo 3 is all finished. They also get to cover a few other bases: such as baseball in Forge:

Shack: How long do you think it will take before you start seeing things made with Forge and the gametype editor that you had never planned for or anticipated?

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As soon as possible being, in this case, already. Francesca Reyes, Editor-in-Chief of Official Xbox Magazine, has already played through the entire Halo 3 single-player campaign, and her ten page review will hit the streets in the next edition of OXM, day and date with the game.

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Japanese publication PingMag interviews Bungie's environmental artist Ken Taya on the cultural influences on design jobs here and in Japan:

Well in terms of semantics the actual word designer and the roles associated with this position differ. Here comes an over generalisation: I feel that the Japanese game developers really focus on the feel of the game above everything else - and the US developers, the look.

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TeamXbox interviews Todd McFarlane, designer of new Halo toys and the Halo 3 controller.

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Bungie.net's latest feature is an interview with Robert McLees, artist-turned-writer who maintains the Halo Bible. What's the Halo Bible? Funny you should ask:

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Video Gaming Refugees Blog Confessionals has a two part interview with Bungie's interface guru, Dave "Evil Otto" Candland. It covers a wide range of topics, but perhaps of most interest to fans now that Halo 3 is almost in our hands is-- what will Bungie do next?

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XerxdeeJ at Tied the Leader interviews the Master Chief himself, Steve Downes, for the second time. Head right on over and download it!

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Xbox.com's weekly newsletter points out an interview with Frankie about Halo 3. He says the focus in Halo 3 is playing it your way:

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The most recent Preferred Player column over at Xbox.com, penned by KP, is on Freeverse's XBLA port of Marathon: Durandal; specifically, an XBL cooperative game of Marathon the author played with yours truly and other notable Bungiefen Geary11 and ZuP101.

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Scott Corley tells the Escapist how he accidentally spent six years selling games for the Palm Pilot before catching on with old friend Alex Seropian to head up Wideload's short game division.

They've got three original games in the works right now, at least one of which is an XBLA title.

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I've been playing the heck out of Freeverse's Marathon: Durandal on Xbox Live. As it's an "old school" shooter missing a lot of the technical features found in more modern games, I had always assumed that the majority of its players would be old-time Bungie fans like myself.

When I saw SniperStealth atop the single-player leaderboard with over thirty million points, I felt here must surely be an old Marathon hand who knows every twist and turn of each level without even glancing at the map.

That's not true, as it turns out. SniperStealth only had a chance to play the original briefly before diving into M:D on XBLA, but that can only be good news for Freeverse if more Bungie fans who haven't played Marathon check in to see where the roots of Halo came from.

SniperStealth was kind enough to spend a few moments to answer my questions about what drew him to this classic game.

Click "read more" from the front page for the transcript of Rampancy's interview with SniperStealth, the leading Marathon: Durandal campaign player.

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