Happy Birthday PlayMyth; MWC 2005 In June
PlayMyth turned three years old earlier this week. Check PlayMyth for all the latest Myth news.
PlayMyth turned three years old earlier this week. Check PlayMyth for all the latest Myth news.
[image:9359 left hspace=5 vspace=5 border=0] Sabata00 found and posted a link to what appears to be Alex "The Man" Seropian's blog. Seropian's company, Wideload Games, is making Stubbs the Zombie in 'Rebel Without a Pulse' which is being published later this year by Aspyr for Xbox, Mac and PC platforms.
Destineer has acquired the makers of Close Combat, a series of military games, according to GameSpot. Destineer was founded by ex-Apple and ex-Bungie employee Peter Tamte. Tamte also hints at "next-gen systems" plans for Destineer.
magnum76 on the Project Torlan-Nexus forum has posted an update on what is and is not acceptable to do in creating a Halo-themed mod, like theirs for Unreal Tournament; basically, it seems that extracting Halo content from PC Halo is okay, but extracting Halo 2 content from the Xbox is not. Keep in mind that the information comes from a supposed "Microsoft insider" and is not an official company statement.
Stosh over at Bungie.net passes on word that one of the latest nightly builds of Aleph One, the open source engine for playing Bungie's Marathon trilogy, has gained several new features more common among modern networked shooters: in this case, chat and server browser features.
In other Marathon-related news:
VersionTracker recently noted the release of version 2.2r2b of OpenPlay, a cross platform networking library originally designed for multiplayer games.
Why is that of interest to Bungie fans? Because Bungie was actually the original user and co-developer of OpenPlay with Apple, which at the time was called Uber-- the foundation of the cross-platform networking used in the award-winning Myth RTS games.
[image:8460 left hspace=5 vspace=5 border=0]Stubbs The Zombie has a new website up, part of Aspyr Media's campaign to promote Wideload Games title, due out for Mac, PC and Xbox this fall. The site has new videos and screenshots, some of which we've added recently to our very own Stubbs gallery. There's also the promise of new material every two weeks for members of the Zombie Army.
Over at IGN's RPGVault, Richard "Jonric" Aihoshi got a chance to interview writer Matt Soell of Wideload Games about the studio's expected fall release, Stubbs the Zombie in "Rebel Without a Pulse". One thing touched on that hasn't been mentioned before is that Michael Salvatori of Total Audio will be contributing:
Project Magma has released version 1.5.1 of Myth II: Soulblighter. There are downloads for a complete demo, as well as the updater for the full game that fixes many "long-standing bugs".
Nick at HaloDev has announced Prometheus, a map editor for Halo engine games. The editor isn't quite available yet, but information about the upcoming application is available at HaloDev; the team says they expect to provide updates on their progress at the site about twice a month.
Katana at demented puppy dot com notes that IWTPH2 has come up with an "unexpected" Halo CE map release. It's called Chop Chop, and is custom-made for close-quarters sword combat with DocOctavius' sword mod. See this thread in the Gearbox forum for screenshots and download links.
Katana writes on demented puppy dot com that he's going to be covering Halo Custom Edition for that site.
Fourteen new screenshots for Wideload's upcoming Xbox third-person action game, Stubbs the Zombie in: Rebel Without A Pulse have showed up on stubbsthezombie.com, and were later picked up by GameSpot.