Over at IGN's RPGVault, Richard "Jonric" Aihoshi got a chance to interview writer Matt Soell of Wideload Games about the studio's expected fall release, Stubbs the Zombie in "Rebel Without a Pulse". One thing touched on that hasn't been mentioned before is that Michael Salvatori of Total Audio will be contributing:
Music and sound is a huge part of any good game; ask anyone who's played Halo. In Stubbs, the audio takes on added importance because it's another tool we can use to make people laugh. There will be plenty of custom music courtesy of Mike Salvatori, who was responsible - along with Marty O'Donnell and the rest of Bungie's audio team - for the sounds and music in the Halo and Myth games.
The article also touches on the project's technical foundation, the Halo engine. Wideload is extending the engine in many areas, adding more AI states and normal mapping. New screenshots of Stubbs in action have recently been added to our Stubbs the Zombie gallery.
Stubbs is expected for a Fall 2005 release for the Xbox, Mac and PC platforms.