Will Halo 2 be better then Halo?

As many of you know Halo was a huge sucess, and I feel that the main reason for it, besides the many ways to kill someone, was the story and its characters. I mean who doesn't like watching those interludes and such. Myself having read the books behind the series can see the many shortcomings in the game, would of loved to have seen the Battle for the Butte as described in the book by the Helljumpers but anyway back to the point.

Halo 2 Update, January 16, 2004 by Frankie

Lorraine has been super busy. A beautiful poster that I wish you could see*, has been created for product placement. That means that if Freddie Prinze Jr. is in a movie about teenagers or baseball, he might use that poster on his wall. We'd be disturbed but we can't control that stuff. She's also recently approved paint jobs for the new Grunt action figures. More interestingly, Lorraine is making design decisions about the new Halo 2 action figures. Not too much we can say there without revealing plot points, but they're going to be epic.

*Or you could just look at my artist's impression of it. I had to give him a lightsaber because guns are hard to draw. Lightsabers are as easy as snakes.

The History of Bungie as told by Bullseye

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Bungie grew up as a small company dominated by young employees whose only passion was making incredible games. They spawned a community of people who became almost rabid and crazy about their games, knowing every piece of trivia, every Easter egg, and every piece of inane backstory. Why? Because Bungie made games that challenged them, games that didn't insult them, and games that they themselves loved to play. It's almost as if the players had a keen insight into what the developers were doing just by how the games were built, and how they flowed. Players were exposed to the true genius behind the games, the nuances, and the humor. They began to understand what it is about these games that people love to create. For Marathon it was the sense of exploration. The first glimpses down dark corridors of a stolen ship filled with spear-wielding aliens. The subtleties found in the words on a terminal displayed in a fixed-width font, or the cerebral, awkward music that was created by The Man himself. And the vicious multiplayer fragging of your friends on Mars Needs Women. When Bungie produced Myth, however, it added a completely new dimension to the community involvement. Online multiplayer battles lended comradery and excitement to the game, be it cooperatively against Soulblighter and his minions, or competitively against legions of players trying to slit your throat or command all of the territories. And the Myth world was just small enough for some of the developers, names like celer manus dei, Chuckles, or Proud Flesh to get online and play with average folk like you and me. What was it about Myth and its awesome power to bring people together? How could a game be so involving that it's possible to feel like you really know someone just after playing with them for a few games? Most of it comes from the nature of the game - the importance of communication, interaction, and working together. The fact that the game was played on a PC or Mac certainly helped. In team games there was a captain - he distributed units to the rest of the team; this had never been done before, and really bolstered the idea of working together. Outside the game, from bungie.net came great fan websites, forums, and community-run tournaments, often sponsored by Bungie and other online companies. But most important was the fact that you could sign on and actually see, talk to, and play with some of the same people every time you signed on. That's how people came to know each other, and that is how they developed friendships in this community. Even though the original game is almost six years old now, there are still thousands of players who play this game on a completely community-run server, completely independent of the company that sold the game to its demise.

The Bungie Factor

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James McQuillian of Film Oasis produced a show for the Discovery Channel about the Xbox entitled "The X Factor: Inside Microsoft's Xbox". One segment, about six minutes long, focuses on Bungie. McQuillian recently made this clip available online for the Bungie community at HBO, and we've mirrored a copy here.

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