April 9, 2004. Originally at Sector 7.

narcogen's picture

Bungie Depot

Next week, we're doing something cool on the site. Tune in Tuesday for a small surprise. It should be cool – a little thing that the community team has whipped up.

The Griespit

Jaime has been very busy, finalizing Ghost and Warthog handling so the sound guys can work with confidence. The need to make sure that sound ties in correctly with motion is obvious, and all of the sampling, including the gravel on tires recording done with the poor Subaru Outback we abused, is ready to be applied and processed. The Ghosts in particular (in my opinion) are starting to sound brilliantly "alien" and cool.

Jaime has also been finishing up the connections between rooms for one of the early levels with Paul and Dave. He wouldn't elaborate on which level, BUT I can reveal that you might have seen something like it already.

Jaime is also figuring how CENSORED will work on (gasp!) a new CENSORED!

When he wasn't doing that thing we can't talk about, he was working on new triggers for combat dialog. So that Marines and others will say cool stuff when they're supposed to, and won't just blabber away when they're not supposed to.

But one of the coolest things Jaime was doing this week was adjusting the scale, type and shape of damage done by a new weapon. I've tried this one before Jaime's ministrations and it is BRUTAL. And no, that's not a pun on the word Brute. It's just a vicious bone hammering bastard of a weapon.

 

The Animation Station

John Butkus has been animating his ass, or perhaps more properly, his elbow off. Monday and Tuesday he was going through older (Halo 2) elite/marine animations and just making sure they worked with all weapons when sitting in various vehicle passenger seats. Weird stuff happens with weapons in different scenarios, and as new ones are introduced, it's important to make sure that they look cool under all circumstances. John had a busy week, though...and probably created somewhere in the region of about 80 unique moves.  His aforementioned elbow is killing me and he says, "my eyes feel like someone has thrown sand in them, but I wouldn't have it any other way."

 

Our Princess is in another Castle

Alta, the Bungie Princess, is working on secret goodies as well as a certain annual tradeshow, as she tells it herself, "This week has been chaos!  In addition to taking care of the boys as usual, I have been busy working with some different people on some cool things that will start showing up as we get closer to launch.  Fans will love what we have in store."

But back to the tradeshow, as Alta continues, "E3 is right around the corner…so I have been dashing around making arrangements for that.  We have some cool stuff planned and I am wrapping up details for a mystery guest at Fanfest.  There is definitely a buzz around the studio with E3 coming up and the countdown to Halo 2 launch.  In the mean time I am just going to get as much time in the sun (yes sun in Seattle) as possible before the true chaos hits.  That’s all for me this week.  Cheers!"

April 2, 2004 Originally at Battleground: Halo

narcogen's picture

Tomfoolery

Yesterday's April fool's shenanigans were met with a mixture of delight, mild amusement and abject fury. One reader, posting, perhaps ironically, on the fake website he was mad about, was incensed that we were cavorting and gamboling through the fields of whimsy, when we should have been taking screenshots and movies of Halo 2. Even though he went on to say that all of our screens so far are faked. He also described me as the "unfunniest person on Earth" so while he's wrong about screenshot fakery, he's clearly no idiot. That said, screenshots have been a big deal for us this week.

And I know this week's update is teeny. So don't hassle me, man. I'll make it up to you next week.

Screenshottery

Brian, Zoe, Stephen and Lorraine have been fiddling around with some cool new tools that make taking screens a bit easier. That and the fact that the recent builds of the game look better and better, means that future screenshots are going to look even more glorious than they did before. The combination of our new lightmapping and dynamic lighting gives stills an unearthly, painted-looking quality, yet still weirdly photorealistic. I love that aspect of the game's look — reminds me of how video games used to carry their own distinctive "look," like Capcom SNES titles, or the PC version of Doom.

The new Jackal model looks fantastic. His plume is actually composed of individual strands of vaguely insectoid barbs. Zoom in close enough (use your sniper rifle) and you can see that the plumes even have "joints." You'll also get to see how ugly and bump-mapped he is. They really do look manic and ferocious.

And not to dwell too much on Mr. Jackal, but since they invariably carry shields, you might be pleased to know that the shields are more detailed and transparent, so you should be able to hit that little shield notch more easily to take out the ugly cretins.

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