The 12 Games Of Xbox
Eurogamer is doing a retrospective on the top twelve exclusive franchises for the first Xbox console. Halo 1 and 2 unsurprisingly clock in at #1.
- Read more about The 12 Games Of Xbox
- 2 comments
- You can't post comments
Eurogamer is doing a retrospective on the top twelve exclusive franchises for the first Xbox console. Halo 1 and 2 unsurprisingly clock in at #1.
Ars Technica notes that recent decreases in the costs of parts and manufacturing may mean Microsoft no longer has to subsidize the sales of their Xbox 360 console with profits from software: they may be making as much as $75 on each console sold, according to iSuppli.
Meanwhile, it is estimated that Sony will lose about $240 on each PlayStation 3.
No Xbox 360 price drops have been spotted just yet, but Microsoft would seem well-positioned to offer one if they so choose.
One of the oft-discussed topics among those following the upcoming Halo Wars RTS game by Ensemble for the Xbox 360 console is whether or not a workable interface for a strategy game can be created for a console. Many commenters have offered that RTS games just belong on PCs to be played with mice and keyboards, mirroring the comments of many PC gamers before the release of console FPS games like GoldenEye and Halo.
1Up's latest Halo feature is a retrospective on the Halo series. The teaser on their three weeks of Halo 3 microsite mentions the "Halo/Marathon universe" but there's nary a mention of Marathon there, and as we all know, the two universes are separate anyway. Right?
[image:42829 left hspace=5 vspace=5 border=0] Bungie commemorates the fifth anniversary of the release of Halo with an announcement that touches on both Halo 3 and Halo 2.
First, there will be a Halo 3 television commercial airing during Monday Night Football on December 4th.
Secondly, in the spring of 2007 there will be more Halo 2 maps available. They won't be free, and you'll need a 360 with the hard drive (required for Halo 2 backwards compatibility anyway).
Five years ago today, Halo shipped to eager Bungie fans and the unsuspecting masses of Xbox early adopters around the world. To commemorate this (and whet your appetite for whatever big news is to come later) Frankie has put up an Anniversary Panel of game journalists and fansite editors (including HBO's own Louis Wu) to ask them about what they're looking forward to in Halo 3 and what their favorite things about Halo and Halo 2 are.
I got a lot of cool ideas for halo3 multiplayer:
-swap seats in a vehicle (warthog)while is in motion without stop the car and get down to board it again.
-fuel rod cannon.
-the option of swaping weapons with teammates(both players press the same button at the same time).
-to include all the old and new maps from H1 and H2(damnation, lockout, etc.).
-do something to the spectre so it can appear in multiplayer games as a default.
-some kind of system to avoid being killed while grabbing a sword that is buried under a thousand SMGs and plasma rifles.
The newest installment of 1Up's Three Weeks of Halo 3 looks at player complaints about Halo 2's online play and how those are being addressed in Halo 3, including weapon spawns, dual-wielding, player icons and more.
In particular, Ferrex mentions how the weapon spawn system in Halo 1 was made, and how in Halo 3, it'll be a revolution, not an evolution, since "weapon spawns have been rebuilt from the ground up."
Can't wait.
1Up continues their "three weeks of Halo 3" online series to accompany their chocked-with-Halo 3-goodness December issue. The latest addition is a Humpday Challenge writeup where Bungie cheats and multiplayer lead Tyson "Ferrex" Green graciously stops at the appropriate number of 7 kills to leave 1Up with some self-esteem. Just not much.
Gilbert Arenas of the Washington Wizards spends a lot of time online playing Halo 2. He brings an Xbox 360 to the hotel with him on the road and connects to Xbox Live through their Internet connection.
What does he want to do next? According to Xbox.com, he wants to be a modder.
A little speculation on the controller layout for playing Halo 3. I've got a hunch that the 'special function' reserved for the X-button is to act like a 'shift' key of sorts, to be used for less common functions like Sprinting and Swapping weapons with marines.
My idea of a Halo 3 control layout would be-
You'd have to have been under a rock (or on a business trip, natch) to have missed the revelations about Halo 3 multiplayer from Swedish gaming magazine, Level, last week. Similar material is upcoming from EGM, and their online presence, 1Up, is doing a special Three Weeks of Halo 3 page. They also summarized the information in that issue.
I have divised my Halo 3 suggestions into 2 parts: Single Player and Multiplayer suggestions. The * means it should be in both single and multiplayer games.
SINGLE PLAYER
*Night Time Option on Sniper scope w/ night time mission
Command Marines
*Prone Possision
*Be able to keep dual wields without having to drop a weapon while meeling or throwing a grenade.
*Tank should go faster
Epic battles (much like Call of Duty 2)
The light does not go out automatically
Online Co-Op
Can someone please help me with the PDF and MIDI for my H3 piano transcription!!!! I have asked but no one tells me how. All I have is the Finale Notepad 2003 and I don't think many of you have that program so please help me out.
UPDATE: It's up now on the front page.
Stubbs and I, a year ago... approximately (don't tell him I forgot) began a quite intense relationship. It has been good, although in the beginning I questioned his commitment. He has provided me with hours of love, and I, in turn have attempted to explore is world as throughly as possible. Yeah, his 4th level is so disablingly hard that I have to look like an idiot with only 3 levels of a walkthrough completed after a year... but I won't give up. You have to work through some difficulties in any good relationship. Happy (belated) Birthday Stubbs, I hope we have many to come!