halo wars
New halo characters
Submitted by kotaro lagger on Fri, 01/18/2008 - 16:58.We need to see some new faces in halo games so id like to hear names and appearencs for new characters for future halo games it would be nice to hear ur ideas 
Ensemble Publishes Haloverse Timeline
Submitted by narcogen on Fri, 01/18/2008 - 04:18.Since the trailer was released, the time frame of events in the upcoming Halo Wars RTS have been hot topics for discussion. Did it happen before the Halo FPS games or after? Over a long period of time, or a short one? Where did those battle rifles in the trailer come from if Halo Wars is supposed to chronicle early Human-Covenant conflicts?
Now, Ensemble has published a two-page timeline for the Halo universe (one, two) that gives the backstory. Also, starting with this month's Update, they'll be posted on the front page of HaloWars.com instead of in the forums.
Currently the timeline covers the period from 2160 (early civil conflicts) through 2552 (the events of Halo 1-3). The ship featured in Halo wars, UNSC Spirit of Fire, was built in 2473 and refitted in 2520.
Curiously enough the timeline doesn't actually say when Halo Wars begins or ends, although previous statements have indicated 2531, which on the timeline corresponds to the Battle of Harvest.
Devine On Halo Wars: Magic Is In The Disc
Submitted by narcogen on Sat, 12/22/2007 - 09:47.Avateur in the HBO forum pointed out a Halo Wars Q&A with Ensemble Studio's Graeme Devine over at GameTap. Devine is the lead designer on Halo Wars.
In addition to mentioning how Ensemble must simultaneously respect the Halo canon and being free to make the best Halo RTS game Ensemble could make, rather than the best Halo RTS game Bungie could make, the article touches on the touchy issue of console controls:
GameTap: Obviously, the control scheme is always an important subject when discussing real-time strategy games on consoles, how do you go about striking a balance of offering the depth that RTS games are known for, but at the same time, keeping the controls simple enough as to not be overwhelming?
Graeme Devine: I think this is key. When we started work on Halo Wars we started from scratch, we threw the mouse and keyboard paradigm away and rethought what it meant to control a real-time strategy game. I really think that's one of the big differentiators with Halo Wars because it allows us to bring the depth to the controller while, in our opinion, improving how controllable we can make the genre.
Although no solid date is given, Devine says that Halo Wars has the "magic in the disc" to be one of the "biggest games of 2008" so that seems to indicate fans have twelve months or less to wait before they see the first non-Bungie, non-FPS Halo game hit the shelves.
Halo Wars Wants To Almost Beat You
Submitted by narcogen on Wed, 10/03/2007 - 20:20.At HaloWars.com there's a new monthly update about Halo Wars, written by Thunder. It's mostly about the game's AI:
Ultimately, the philosophy that we’ve had at Ensemble Studios is that the most fun games are when you think you might lose but don’t. The CPAI should attempt to provide the player with this challenge in each game. We want to set the difficulty levels to where most players will find a challenge, but there will be a level that can beat them if they start making mistakes.
Check out the update in the Halo Wars forum.
News Summary For September 18
Submitted by narcogen on Tue, 09/18/2007 - 20:37.Bungie.net will reboot tomorrow with new features enabled. TeamXbox has an interview with Bungie.net's development lead, Chris Gossett, about the new features.
IGN has previewed one of Halo 3's previously unrevealed multiplayer maps: Isolation.
Tyson "Ferrex" Green has put up part two of his three-part series on Forge; this one is on advanced features like inventories, budgets, and quotas. If you missed part one, read that first.
Midnight at The Hushed Casket wonders if Halo 3 can overturn Halo 2's sales records.
Kikizo interviews Harter Ryan of Ensemble Studios about the secrecy surrounding Halo Wars' early development.
A midnight London launch of Halo 3 won't be permitted on Oxford Street, but will be... apparently just about everywhere else.
Major Nelson has a rundown of Halo 3 Launch Events on his blog.
PlanetXbox has details on Circuit City's Halo 3 launch plans.
Halo Wars E3 Demonstration 2007
Submitted by narcogen on Tue, 09/11/2007 - 07:54.- Add new comment
- 10 min
- 965 plays
Halo book: Fall of Reach to relation of Halo Wars
Submitted by spartanNO117 on Thu, 09/06/2007 - 20:50.When I was reading the book Halo: Fall of Reach it tells that there is more then one spartan and it told MC's life and subortinates.Also told how he got on the Pillar of Autumn in the first place. The game trailer for Halo Wars shows master chief leading his subortinates. After very little research I find out that they use old guns and viecles. So I think the plot might be the same thing in both the game and the book.
Halo Wars Video Hits XBLM
Submitted by narcogen on Wed, 08/29/2007 - 20:56.Major Nelson posts a note that the Halo Wars "First Look" trailer, clocking in at a tad under 500 Mb in High Definition trim, is now available on Xbox Live Marketplace:
Based on the Halo universe, Halo Wars introduces a new landmark in the strategy genre. Halo Wars places the player in command of human UNSC armies as they deploy for mankind’s initial deadly encounters with the Covenant Empire.
Comments indicate this is the same video that Ensemble has on their website, just in higher quality.
Halo Wars Gameplay Walkthrough
Submitted by narcogen on Tue, 08/28/2007 - 02:19.Kotaku has a video it calls a "guided walk" through the gameplay of Halo Wars. No word yet on whether this is the same content as the rumored XBLM video "demo" due out.
UPDATE: Ensemble Studios has put up a ten minute video on their own site; this is what they showed at E3 this year.
Halo Wars Demoed At E3
Submitted by narcogen on Thu, 07/12/2007 - 23:24.Dean Takahashi has an blog entry up about Microsoft's E3 after party which is well worth reading for its notes about the Xbox 360's technical problems, but it also reveals a few choice tidbits about Ensemble's RTS, Halo Wars:
This game won’t ship this year. But it looks great. It takes place in the year 2531. You see all of the characters in the Halo universe, from the Elites to the marines. You can use the analog and four buttons to control the squads and vehicles, up t o about 20 at a time. The analog stick is used to navigate a circle with menu options, kind of like the iPod scroll circle interface. The characters are small but you can make out their individual movements. The Elites yell and behave like they do in Halo. It’s like a set of miniatures.
Takahashi is still skeptical about RTS games on a console but it does sound like the game is coming together. That the game is not due out this year may explain why it didn't get headliner treatment during the press event, since Microsoft at this year's E3 Lite vowed to focus on games to be released in 2007, with very few exceptions.
Two versions of Halo Wars
Submitted by spartan 691 on Wed, 03/21/2007 - 15:06.honestly I don't know if this is a good idea or not I'm just intrested in what other peaple think. I think that one cool feature for halo wars would be able to be a spectator of the battle and give orders but then there would also be the possibility to be a marine or spartan on the field kind of like Star Wars Battle Front so that way like say you see one of your fronts is about to fall you could take over as a soldier and reinforce that side personally like I said I don't know if this is a good idea or not it's just a thought that popped in my head one day.
