Gravemind Reviews Halo 4
I know I said I wasn't really paying attention to Halo 4, but Gravemind always puts a lot of thought into his reviews, so go check out his review of Halo 4.
I know I said I wasn't really paying attention to Halo 4, but Gravemind always puts a lot of thought into his reviews, so go check out his review of Halo 4.
I have heard many rumors about halo 4 recently, and I am new at Rampancy, so I decided to create my first blog over halo 4 and how popular it was. Honestly, halo is, (and always will be), my favorite game. All of my friends play halo 4, even though I have not due to my parents being strict on grades and I have been grounded for four weeks, (five more), and all them say it is awesome. I believe them. Yet I feel abandoned because I hear them say that call of duty is their favorite game.
There's a nice retrospective on the Marathon series today over at Reg Hardware. Thanks to Louis Wu at HBO for the heads-up.
Bungie really went all out to make this a game that gave players everything they could ask for. It stumbled a bit in the storytelling and the weapon design, but the heart of the game is in the multiplayer, and there they provided such a wealth of game modes, preferences, customizations and settings that even the most hardcore players will have difficulty running out of new ways to play.
Everything in Halo: Reach feels like a love letter to the series and its fans - that is, the ones that aren't going to ignore the single-player and immediately jump into spending hours online with the multiplayer.
The prequel to Bungie's award-winning Halo series, Reach tells the story of the fall of humanity's last offworld colony.
WIRED Amazing multiplayer, new combat-oriented character customizations, killer space dogfights.
TIRED Weak plot and characters, feels similar to last year’s Halo.
Halo: Reach is a collage of the best parts of the series, a tribute to ten years of development and its loyal followers. Halo: Reach is unlikely to win over any new fans to the franchise, but when your fanbase is as large as Halo’s, that’s a passing concern.
Do you buy Halo mostly for the multiplayer? Then Reach is everything you'd want and expect from Bungie's final contribution to the franchise – perfectly polished familiarity with exactly the right amount of fresh features and bold risk-taking. If you're counting on an epic, sweeping and satisfying campaign story, however, you might want to keep waiting for Halo 4.
If multiplayer is your thing, it's a must-have title. If you're a hardcore Halo fan looking to flesh out the story and really just want more of the same, then pick it up. If you're looking for an innovative FPS that pushes boundaries and helps define the genre, though, you may want to look elsewhere.
As a Halo game it rivals the nostalgia Combat Evolved instilled in us nearly a decade ago due to fully realized online multiplayer components and customizability; as a shooter, however, it feels almost as dated in so much there's little separating the core experience from past iterations.
Reach is an encore, a victory lap, a crowd-pleasing last hurrah for a series that most definitely won't end here, but will just as definitely never be the same again. Halo deserves another game this good, and Reach is a deserving tribute.
Halo: Reach is a well-designed and intricate shooter experience; one of the best on the gaming scene today.
Few other games come close to its value and overall functionality. The gameplay tweaks are many and most hit the mark without sacrificing that Halo feeling.
The Campaign is easily the series' best. Bungie has overcome the pacing flaws of past Halo games by not dragging out the familiar on-foot and vehicle shootouts. Firefight reminds us how much fun Halo can be when played together against the best AI in the business. Rest assured, with this fourth [wink] Halo game now ours, we should let Bungie leave the franchise in peace.