Jenkins, UNSCDF Enter Binding Arbitration
A legendary walkthrough of The Arbiter written by Pvt. Jenkins is up at UNSCDF. Thanks Louis Wu for the heads-up.
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A legendary walkthrough of The Arbiter written by Pvt. Jenkins is up at UNSCDF. Thanks Louis Wu for the heads-up.
A few items of note before the holiday break:
As of today I've been reinstalled in Rampancy's core after a short business trip to London and environs last week, the culmination (or at least the high point) of which was some Halo 2 play on XBL with Stuntmutt and c0ld vengeance. In the meantime, here are the most important items in the Halo/Xbox 360verse in that time:
Dean Takahashi, author of Opening the Xbox and gaming columnist for the San Jose Mercury News, has written a feature story about Microsoft's ambitious plans for the Xbox 360.
As part of that feature, there are several Reader Views items at A+E Interactive. They are from Rudy Seidl, Josh Sattler, and yours truly, "business guy living in Kazakhstan."
Two major categories of news in this roundup: Stubbs and Xbox 360.
Microsoft has listed all 200 or so games they say that the Xbox 360 will be backwards compatible with, as well as revealing that all such games, not just Halo and Halo 2, will be automatically upscaled to 720p. Microsoft's VP for the Xbox Product Group, Todd Holmdahl, also did a Q&A about the 360's backwards compatibility.
As mentioned earlier, the hard drive accessory is necessary for backwards compatibility, in order to store the "emulation profile" for the game you're trying to play. The hard drive comes preloaded with early versions of the profiles for Halo and Halo 2.
NOTE: Marty "the Elder" O'Donnell warns that this early version of the emulation profile for Halo and Halo 2 has serious problems with audio, and urges everyone to get the new version via XBL or Xbox.com before playing:
Without the update the audio will suck. Without the update you will think that your new Xbox 360 is broken.
Other profiles can be downloaded from XBL or installed from a CD, either one you burn yourself after downloading profiles from Xbox.com on your computer, or on a CD ordered from Microsoft.
Saved games will not be transferred from old Xboxes.
This week's Bungie Update mentions that texture pop-in on Halo 2 should be "slightly improved" due to the new box's DVD drive. Copies of Halo and/or Halo 2 running in emulation on Xbox 360s are compatible in network games with players running those games on original Xboxes. Halo 1 still doesn't support Xbox Live, and won't. The
Doesn't anybody want an Xbox 360 Core?
Our own poll here shows that even people who don't want an Xbox 360 outnumber those who want a Core. It's understandable; hardcore Halo fans want to play their old Halo games on the Xbox, and that requires a hard drive.
In all seriousness, does anybody want a Core? Microsoft isn't even offering it in the Japanese market, where the old Xbox did very poorly, and so backwards compatibility is a non-issue. Xbox360News is reporting that the US may have upwards of a million Xbox 360 units for the launch date, but that a mere 20% of those are Cores.
Are even those going to be sold, except to people pissed off that they can't find a full-fledged Xbox 360, but are willing to add the HD and wireless controller later just for the privilege of getting their hands on the console immediately? If the percentage of Cores shipped was actually higher, I'd suspect a massive bait and switch maneuver was underway.
A year ago, on November 9, Halo 2 was released. And there was much rejoicing. And not a little bitching about mostly insignificant stuff. But nevermind that now.
To celebrate Halo 2's first anniversary, Bungie is revealing a neat little tidbit. If you play your existing copy of Halo 2 in an Xbox 360 when it comes out later this week, this is what you'll see:
But here's another bonus – the hardware in the 360 can do a lot of nifty stuff, and specifically in the cases of Halo and Halo 2, it can display the graphics in wide screen, at 720p, with full scene anti-aliasing. And it doesn't look kludgy, artifacty or smeary like an upscanning DVD player. The best way to describe it is that both games look like they're running on a PC at those resolutions.
The rest of the article is jam-packed with stuff; a retrospective of Halo 1, including demos and logo prototypes, input from Pete Parsons, Claude "Louis Wu" Errera, the Bungie Princess, and OXM's Ryan McCaffrey. If you haven't already, go check it out.
Nick from HaloDev, with the help of Grenadiac and MonoxideC, has put up a massive update on the progress they've made on their Halo map editor, Prometheus. Prometheus is intended to be an easier-to-use alternative to the Halo Editing Kit, with additional features.
The big news in the update is that it can make brand-new maps that you can play on an Xbox:
Last week we finally created some fruit from our labors. The first Xbox map for Halo 1 that was created directly from tags, which was ported from the Halo CE map "Anxiety" (with permission from Mothergoat and Doublefire). I'm sure some of you are like me, you liked Halo for the PC but the gameplay just wasn't the same compared to the Xbox version. Well now we can create our own maps for Xbox and pretty soon you will be able to as well.
The update has plenty of images and descriptions of Prometheus' features; go check it out.
NewCityChicago's Mike Schramm has produced a nicely researched little feature on Alex "The Man" Seropian; it includes a brief history of Bungie, with a proper tip of the hat to Marathon as the genesis of Halo, and an introduction to Wideload and their brainchild, Stubbs the Zombie.
If it's written enough times, it might just become the truth. DailyGame is repeating rumors of Xbox 360 shortages, saying that Microsoft may have lowered the estimate of how many consoles will be available on launch day, and many retailers are listing even their extremely expensive bundles as "sold out" in response.
On the eve of Halo 2's first anniversary, most of the hype isn't about what Bungie is doing, but what Microsoft is doing to get ready the vehicle for whatever Bungie does next: the Xbox 360. We've got:
HBOer N1NJ4 wrote a review of Wideload's Stubbs The Zombie. The mostly-positive review says that Stubbs is as gross as it is engrossing:
For me, there is no joy greater than whistling to my complete army of festering undead and knowing that they are my minions. The warm feeling I get when one of them is eating a brain, however, is nothing short of creepy. Its like I have a family: I feed them, push them, and occasionally use them to take bullets for me. The creation and manipulating of zombies is by far the most important as far as game play is concerned.
What N1NJ4 wonders is if the game has replayability. Hey, time to look for those hippos!
The Hilton Head IslandPacket has a nice review of Stubbs the Zombie up that has two major negative points: one, it spoils part of the plot of the game in its second paragraph, and two, it suggests that because the game is too short, it's a better rental than a purchase. (This is what happens when you play Halo engine games on "Easy"--Ed.)
Joseph Blancato at the WarCry Network has put up a review of Stubbs the Zombie called That's Not Eisenhower-Era Behavior. He found the game quite underappreciated, as well as its main character, Stubbs, whom he likened to a zombified James Dean (hence the title):
Rather than being a mindless beast, Stubbs, the main character, exhibits more charm and personality than most videogame protagonists have in the past decade. He's Mario, only undead. And with a fedora. He's silly, suave, debonair, and sarcastic, all without a spoken line. The soundtrack behind him, featuring old doo wop songs performed by modern bands, only makes him stronger as a character. If you don't fall in love with him when he starts breakdance fighting with Punchbowl's chief of police to "My Boyfriend's Back," you're as dead as Stubbs is.
Of course, coming right out and asking writer Matt Soell if there is more than meets the eye to Stubbs is like asking if the Beatles took drugs-- but it's nice that someone is looking more closely at this game.