Xbox 360 Manufacturing Has Begun
Next Generation quotes Jonathan Hayes of Microsoft as saying that manufacture of the Xbox 360 console began on last Wednesday, September 7.
Next Generation quotes Jonathan Hayes of Microsoft as saying that manufacture of the Xbox 360 console began on last Wednesday, September 7.
In June 2005, The Chicagoist interviewed Alex Seropian, the founder of Wideload Games, about his new company, as well as the connections between himself, Wideload, and the Chicago area.
Halo 2 trickster extraordinaire Vernon "vshields ash" Shields has spent an enormous amount of time-- literally hundreds of hours-- exploring the depths of the infinite enemies scenario at the end of the level Regret, to try and see if anything different happens. So far, he's seen quite a bit. Through object overload, he's made Regret disappear (as well as other enemies, visual effects, and bits of furniture) as well as made over a hundred of the Prophet's chairs appear out of thin air.
Buried in the news about Microsoft's global launch of the Xbox 360 console starting this November was the revelation that unlike the controversial two-tiered pricing system in the US, where the unit without the hard drive is $300, and the unit with the hard drive and some extras is $400, the Japanese market will get a single configuration-- fully loaded, with the hard drive, for less than $350.
Microsoft's "simultaneous" worldwide release has morphed into a more logistically manageable sequence of three staggered launches: November 22 in North America, December 2 in Europe, and December 10 in Japan. The New York Times has the story. (Use the username/password rampancy/rampant if you don't have an account--Ed.)
The BBC has a story up on how Microsoft is trying to protect their next console platform against would-be modders and hackers. (Insert Microsoft security joke here--Ed.)
This week on Podtacular there is a special guest host: the one and only Major Nelson. In the show there is an interview with the Major about Xbox 360 and the Xbox Live service, along with tons of great Halo 2 strategy information.
A few items of note:
As mentioned awhile ago, Cody Miller had completed Twin Galaxies' challenge to finish Halo 2 at Legendary difficulty in one sitting and with zero deaths. How, that three-and-a-half hour journey can be downloaded via BitTorrent at HBO. There are 800 and two gigabyte versions. Thanks Louis Wu.
With only a few weeks before its expected release, Wideload's first game, Stubbs the Zombie, is making some noise. Of all the non-Quake-engine games shown at QuakeCon 2005, Stubbs the Zombie got the most attention according to GameDaily. There is also another batch of screenshots in our Stubbs gallery for you to peruse. The Stubbs the Zombie soundtrack will be released on October 18. And we hope to have some more info on Stubbs to share with you very soon...
With Halo 3 still aways off, Microsoft is pushing Perfect Dark Zero as the launch shooter of choice for the Xbox 360. Kiziko mentions that the game will ship in a standard and deluxe version (as Halo 2 did) and PerfectDarkZero.com has an interview with the game's senior designer, Duncan Botwood.
Other items of note:
Note: The first superbounce is done on the side of the wheel that is looking toward the base, and the second is done on the side that the seawall is visible.