Marathon Infinity Speedrun by Cody Miller
Cody Miller's speedrun of Marathon Infinity on the Mac.
Made in 2005, he completes the game in 24:35.
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Cody Miller's speedrun of Marathon Infinity on the Mac.
Made in 2005, he completes the game in 24:35.
Rubicon was a third party expansion pack for Marathon. It works in the modern version of the Marathon engine, Aleph One.
Macsrule123 has a series of various Marathon movies on his page:
Macsrule123 has a series of various Marathon movies on his page:
Chimera was a total conversion for the Myth II engine made by community members. It turned out so well, it got included in distributions of the Myth Codex.
GelospingmangoMan has Myth walkthroughs, with and without commentary, for the campaign scenarios of Myth 1, Myth 2, and Chimera.
Myth: The Fallen Lords w/o commentary
http://www.youtube.com/playlist?list=PLF5E232DFE2FEE606
QuentaSilmarillion has collected all of the narration sequences that precede each level of Bungie's Myth games. Check out both playlists here:
Myth: The Fallen Lord Narrations
http://www.youtube.com/playlist?list=PLFB527A907952EE93
Myth 2: Soulblighter Narrations
http://www.youtube.com/playlist?list=PLC0AEF07BD94BD594
TirecesIX has quite a collection of Myth-related videos on YouTube. Check out his two playlists:
Myth Videos
http://www.youtube.com/playlist?list=PLAD16E416BA2B1BFC
Even More Myth Videos
http://www.youtube.com/playlist?list=PL70C2CC444AC3CF5C
Tanti1675 has produced a Let's Play video series for both Myth: The Fallen Lords and Myth 2: Soulblighter.
Check out his page for the rest of the videos.
DrTheoreticalDonuts on YouTube has done a Let's Play series on Bungie's first 3D first person shooter, Pathways Into Darkness. Find out how a simple human (?) can survive a fall from a crashing airplane, why there are dead German soldiers inside a lost pyramid in the Yucatan, and how to plan an alien musical instrument. Oh, yeah, and nuclear weapons, sleeping gods, and alien ambassadors. Marathon came before Halo, but before Marathon, came Pathways.
For the whole series, check out DrTheoreticalDonuts's playlist:
xxxkeyesxxx started a Marathon 2 walkthrough. Check out his list of videos for the other parts:
http://www.youtube.com/watch?v=Uz34Tdc3nuk&list=UUcj8y3o3ZYmri341dvUf_Xw...
YouTube user KnuckleTurtle also started a Marathon Let's Play; so far it has six parts (from Arrival to Couch Fishing).
Check out KnuckleTurtle's play list for the other videos in the series:
Check out Stratafyre's playlist for the complete series.
http://www.youtube.com/watch?v=hsACbWHLJxE&list=PLavZ2dD1TvAGqZ31Eu1WuYv...
Bungie has posted a copy of their MacWorld 1999 demo of Halo, back when it was running in real time, using OpenGL, on a Macintosh-- and not in real time, using DirectX, on an Xbox.
YouTube version of original Myth trailer. Local copies will be kept in case this is taken offline.
The cannon fodder enemies of the Marathon series, equivalent to Halo's grunts, are the tall, long-limbed, three-eyed, color-coded, masked Pfhor fighters. One can easily imagine that the idea for Grunts started with the Pfhor fighters with their limb length and height drastically reduced, removing the third visible eye, and exchanging the long staff weapon with plasma pistols, needlers, and eventually fuel rod guns. As with Grunts and Elites in Halo, enemy ranks are indicated by colors, with the more rarely occurring colors indicating relative strength.
At E3 in 1998, a little over six months after shipping their first Myth game, Bungie announces the sequel.
At the same time, video from the Bungie West project is shown. The game they are working on is Oni, a third-persion action game incorporating martial arts and firearms, with an anime-like visual style and themes very similar to the film Ghost in the Shell.