Phoenix FAQ Updated
In the interests of posterity, we've added news of Phoenix's cancellation to our Phoenix FAQ.
| Title | Date |
|---|---|
| Marathon: Server Slam | 03.08.26 |
| No Man's Sky: Remnant Part 1 | 03.07.26 |
| Destiny: Last Patrol Pt 2 | 02.21.26 |
| Destiny: Last Patrol Part 1 | 02.14.26 |
| Bazzite Backlog Blowout Pt 2 | 01.24.26 |
| Bazzite Backlog Blowout | 01.17.26 |
| Spatial Outpouring Pt 5 | 01.10.26 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
In the interests of posterity, we've added news of Phoenix's cancellation to our Phoenix FAQ.
The Marathon Open Source page has put up another update, this time on the progress of Carbonization and the addition of networking:
Loren has also made some good progress toward bringing networking into the Classic version, but we've hit some nontrivial roadblocks along the way. In particular, getting the packet-listener to run when a new packet arrives is a problem. The SDL versions have a high-priority thread that's blocked on a select() or read() call (or something like that) most of the time. Bungie's code used an AppleTalk mechanism to have the OS call into your own code.
The full article has more technical details on what exactly the problem is, as well as the proposed solution.
There was a rather ugly little row on the HBO forum prompted by some trash-talking against Halo and in favor of the newly released Timesplitters 2 for the Xbox. However, one good thing did come out of it: Scalrag posted a rather even-handed comparison of the two games, and what he likes/dislikes about each:
The single-player story is a joke. The evil Timesplitters hide the powerful Time Crystals in various points throughout history...and then leave them there. They don't bother hanging around to make sure the crystals aren't found, they just assume that they'll be safe and move on. Good villains are hard to come by, but these guys are borderline incompetent. [...] TS2 was designed to be a multiplayer experience, with a single-player game tacked on for additional interest. Halo works the other way around. Both games are very good at what they do best.
Don't bother with the rest of the thread, but take a look at that post if you like Halo and think you might want Timesplitters 2.
Recently Matt Soell posted an item at Bungie.net about Ghostweed Press, a new project by Matt Segur, ex programmer at Bungie who worked on Halo. Those projects include Segur's novel, soft power, described as a post-literature existential socio-political mystery serial fairy tale for the whole family . That's a mouthful.
Achronos has posted Bungie's Team Tournament Strategy Guide at Bungie.net in preparation for the Halo Winter Season at iGames. Go check it out.
Emildux posted a writeup of the recently completed Running Riot Invitational Halo tournament in the Great Lakes region. A team called The Specialists walked off with the $1,000 first prize. Thanks again Louis Wu.
MacWorld UK has an interview with Peter Tamte from Destineer Studios up that's dated October 23, but nearly all the information in it is old.
They quote Tamte from as saying Westlake will start in September to work on porting Halo to the Mac. And they also mention Kevin Browne of the Mac Business Unit of Microsoft complaining about OS X sales. (Browne left the MacBU recently.)
Thanks Louis Wu at HBO.
Not long after I posted the other item about Marathon not being dead, this headline appears on Gamespot:
New casualty of marathon gaming
No Bungie products were involved, but it seems a man in Taiwan has died after a 32-hour gaming session. It was the second such occurrence, as another man in South Korea died after apparently gaming for 86 hours straight.
Take that as a warning; some marathons can be hazardous to your health. Now excuse me, I have to see a S'pht about a Juggernaut...
Mitb at the Forerunners.org hotline server pointed out to us a news post by Mutha Flictka at Marathon.bungie.org with several updates: a renovation of the Marathon 2 terminal texts at the Marathon's Story page (still a joy after all these years), some more new 3d models for Aleph One at source.bungie.org, and even more updates at the Scenario News page.
Who says Marathon is dead? Nobody!
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