I've captured screens from many, but not all, of the individual scenes within the Halo 3 E3 2007 Campaign Trailer. Some contain things of note that have yet to be confirmed, and others show new versions of familiar objects from the Halo universe.
There appear to be three distinct kinds of scenes in the trailer. Straight gameplay footage is recognizable because HUD elements are present, and gameplay is shown either from the first person perspective if on foot, or in third person if using heavy weapons or a vehicle.
Cinematic footage, or footage of scripted events, is usually recognizable because it presents events that do not occur within the scope of gameplay and are not presented from the perspective of the player, and no HUD elements are present.
It is likely that there is a third kind of footage shown within this video: that is actual gameplay events, presented without a HUD and from an arbitrary camera position, using Halo 3's Saved Films feature. When the events shown are actual gameplay mechanics, such as infantry or vehicular combat, but the perspective is even further away from the action than when using a vehicle or heavy weapon, and no HUD elements are present, it is likely this is the kind of footage we're seeing. Rather consistently, Halo cinematics have not included significant amounts of combat, or events that could have been part of actual gameplay, with very few exceptions (the confrontation between Johnson, Keyes, and the Arbiter, for instance).
Click "read more" from the front page for the entire text, which is quite image-heavy.
Earlier this week at E3 Lite, Microsoft and Bungie showed a video of campaign gameplay and cinematic footage from Halo 3. I've planned two pieces as a result. The first one examines the trends in the nature of campaign trailers from Halo 1 to Halo 3, and the other will break down the Halo 3 Campaign Trailer scene by scene, and will be ready later this week.
Dean Takahashi has an blog entry up about Microsoft's E3 after party which is well worth reading for its notes about the Xbox 360's technical problems, but it also reveals a few choice tidbits about Ensemble's RTS, Halo Wars:
Ok, this time it is for real, because it's from the horse's mouth, which is certainly the most trustworthy orifice on a horse. Bungie.net says that Marathon: Durandal is being brought to XBLA by none other than Mac game developer Freeverse. They have a page on Marathon: Durandal at their site.
It will include single player, eight player cooperative play, and multiplayer.
Eight player coop? Zang!
Gamasutra has prodded Wideload Games' Alex "The Man" Seropian into admitting that the company he founded has a second team working on an Xbox Live Arcade title. The author suggests this may be the object of the cryptic reference, "Coming Soon: Project: Hot Sauce and the Rainbow Space Car" that appears on the company's recently-revamped website.
The mysterious "fourth console" that was on stage at the Microsoft press event and then surreptituously removed before it began was the rumored additional Xbox 360 SKU-- it's a special edition of the 360 for Halo 3, with a green and orange color scheme. No word yet on specifications.
UPDATE: Bungie.net's post says the console has HDMI, so possibly the other specs are also the same as the 360 Elite.
Bungie showed a two-minute video of Halo 3's campaign at E3 2007. Bungie.net has three sizes of WMV variants, and HBO as usual has (or rather will have) WMV and QT versions.
HBO is tagging this as a spoiler, but we've been told the video itself contains no story spoilers.
Kotaku is liveblogging the Microsoft press event at E3 Lite, and Brian Crecente has Marathon on his list of XBLA titles being mentioned. Stay tuned while we confirm.
Rumors of such a port have been floating around for some time, and recently a German ratings board had the title appear briefly in its database according to a German gaming site.
While part of me still hopes somehow that the list of Halo 3 Achievements discovered awhile back at Xbox.com is not entirely legitimate, or at least not complete and final, it did contain something quite interesting. The final nine achievements are worded like so:
Score over
points in the Campaign meta-game on the Nth mission.
While the idea of points might be new to the Halo series, at least in campaign mode, it is certainly not new to first person shooters or to Bungie games in general. Looking at those two sets of precedents could produce a pretty good picture of what this feature might entail in Halo 3. If that's not enough, a good hit off the crack pipe would provide visions of even more outlandish implementations.
Portions of the Hail to the Chimp website to promote Wideload's upcoming party game for Xbox 360 and PlayStation 3 that were previously "coming soon" have just opened. "Meet the Candidates" takes a look at five of the characters, "The Campaign Trail" is a screenshot gallery, and "Campaign Videos" shows the game's first trailer. The entire site is in Flash, so I can't direct link to those pages, so just visit chimplove.com and find your own way from there.
In part due to information collected during the Halo 3 Multiplayer Beta, players can expect the release version of Halo 3's multiplayer game to be a better experience than Halo 2, says Tyson "Ferrex" Green, Bungie's multiplayer design lead. Toronto-based radio station 680 News has a text article on their website (thanks Louis Wu for the heads-up) with Green about the upcoming game.
The first trailer for Hail to the Chimp, Wideload's upcoming political party beat-'em-up, is available now at 1Up, and it shows actual gameplay, including the creation of a temporary player alliance. 1Up has also done a preview.