Interview With Aspyr's Glenda Adams
Wideloadgames.org's Randall "Bat" Schwebke has put up the first installment of a three-part interview with Aspyr's Glenda Adams about the upcoming Mac and PC ports of Wideload Games' Stubbs the Zombie, out this week for the Xbox.
This first part covers some technical details on the rendering done by Stubbs on the two platforms, as compared to Halo and compared to each other. Both ports are using OpenGL:
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