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Sheet Music

Title Transcriber Date
Halo 5: Advent (String Orchest... cwhiterun 06.07.16
Halo 5: Blue Team (String Orch... cwhiterun 10.22.15
Halo 5: Light is Green (String... cwhiterun 10.20.15
Halo 5: The Trials (String Orc... cwhiterun 10.12.15
Roll Call - Price Paid pimpnmonk 06.02.14
Behold A Pale Horse For Concer... pimpnmonk 01.24.14
Farthest Outpost/Mercy Plea/Ea... pimpnmonk 12.30.13

spoiler (pre-H3)

The Grunt's B-day skull is pretty easy to get. First you beat the game on any diffuculty level, but easy.Then go to the second level on normal or higher. Go through the level normally till you get to where the drones are passing back and forth throught the pipes(right before you jump down to meet the Arbitor).Stop right where you're supposed to jump down to the Arbitor and look down. Right below you , you will see a green arrow pointing backwards. Jump on the arrow and turn around. You will see a hidden room with the skull in the middle.

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Ahh, the Halo rumor mill. When the tabloids fail to satisfy or even titillate, Halo rumors always ride to the rescue.

A Microsoft blogger in Belgium apparently reposted verbatim an electronic mail message sent from a "bigwig" at Microsoft about a video due to hit Xbox Marketplace on December 20th. The email alleged the 7 plus minute video would focus on the Brute race-- which would be playable in Halo 3-- and feature two and a half minutes of gameplay footage.

HBO followed the breadcrumbs on this one, with forumgoers pointing out that a new documentary video was consistent with statements Bungie made last month, but Frankie was quick to quash the "playable Brutes" part in several community forums.

Of course, that didn't stop the discussion there, as many fans debated back and forth about whether Brutes, as a playable race in campaign, would have been a good idea or not, which only brought out all the Arbiter fans and detractors again over whether or not his inclusion in Halo 2 was a good idea.

We already know Bungie isn't doing it... but if they had, would it have made sense? And would fans (at least some of them) have liked it?

Click "read more" from the front page to see the entire article.

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Well, I'm moving this week. A whole lot of things remain...uh...unresolved. I'll likley be away from this place for a couple of weeks I guess. My last blog post before leaving.
It is another speculative post, and I hope Narcogen refrains from thoroughly bashing each and every aspect over and over again before I return to reply.

I'm looking at 343 Guilty Spark's log book, from Conversations From The Universe. There are big fat spoilers here, if you don't want to be spoiled, read no further.

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With some time to kill recently, I browsed through my movies folder and looked for a few small things to watch. I came across the Halo 2 announcement trailer and the Halo 2 Realtime Demo.

Having watched the latter, I was especially struck by some of the themes I explored when comparing Halo 2 and Half-Life 2, as well as some of the contrasts between Halo 2 and Halo 1 with regard to the use of cutscenes versus interactive portions of gameplay for the purposes of relating story.

Much was made of the fact that the realtime demo was just that: a portion of a level played out by Bungie staffers doing a live demonstration, bookended with two cutscenes. The opening cutscene shows a Pelican carrying Sergeant Johnson and the Master Chief down to New Mombasa and landing; in the analogous sequence in the game, that Pelican crashes. The cutscene ends when the Pelican lands and the Master Chief disembarks; the change in the screen's aspect ratio signals this change.

However, the non-combat interactivity doesn't stop there. The Master Chief passes medics assisting injured marines and overhears their comments, and observes as Cortana, through the Chief, interacts with a corporal presiding over the death of the lieutenant at the scene, who then directs the chief to the new officer in command, Sergeant Banks. Sergeant Banks greets you, and then we see him call in an airstrike on a nearby Covenant artillery piece that has Banks' men pinned down. As we watch, three Longswords swoop in overhead and take out the artillery.

All this occurs during normal gameplay. As with nearly all such sequences in Half-Life 2, the player could have wandered away and missed part or even all of it. Valve seemed unafraid of this possibility, as they included virtually no cutscenes in Half-Life 2 at all.

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[image:10099 left hspace=5 vspace=5 border=0] I'm so thoroughly convinced now that Halo 3 is actually being made that I've had the Halo 3 logo tattooed on my own baby-soft flesh, an experience I can assure you is not entirely unlike enduring plasma weapons fire.

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WARNING: This article contains spoilers not only for the Halo games but also the Half-Life games, so beware!

I'm not writing about Halo 3 this week.

Really, I'm not. Instead, I'm taking a side-by-side look at two of the biggest FPS games today: Halo and Half-Life.

Before anyone had ever heard of Halo, I was already cursing the luck that put all the games I wanted to play onto hardware I didn't own: namely, the PC of a good friend, where I got to see the original Half-Life and play a bit of it. I was immediately reminded of the first Unreal game as well as Marathon. It seemed to be a game that, while it was a first-person shooter, was unlike most of the games in that genre that were popular at the time: twitch games where character and story took a back seat to action and colored lighting.

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N1NJ4 is writing an Insane Walkthrough of Stubbs the Zombie in his Rampancy.net blog. Naturally, it contains spoilers, so if you haven't played the game yet but intend to, be wary. The first level, Welcome to Punchbowl, is up now.

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The Hilton Head IslandPacket has a nice review of Stubbs the Zombie up that has two major negative points: one, it spoils part of the plot of the game in its second paragraph, and two, it suggests that because the game is too short, it's a better rental than a purchase. (This is what happens when you play Halo engine games on "Easy"--Ed.)

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The Pillar of Autumn
Halo's story begins with Captain Jacob Keyes, commander of the UNSC ship Pillar of Autumn, on the bridge of his ship as it is emerging from a faster-than-light jump through slipspace. The ship has just fled the Covenant invasion of the colony known as Reach, and following the Cole Protocol procedure that requires making randomized jumps to conceal the location of Earth, has arrived at a large ringworld structure situated at a LaGrange point between a large gas giant and its moon.

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IGN has a four-page wrapup on how well Halo 2 lived up to its hype, how some expectations were so high they were bound to lead to disappointment, and how the game does, in fact, fall short in some areas. A nicely rounded description-- it almost sounds like it's from a Bungie fan and not an Xbox game reviewer. Thanks Louis Wu.

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Rampancy has added an annotated summary of Halo 2's plot, called the Halo 2 Story Summary to our Halo 2 Guide; comments, questions, arguments are most welcome! However, beware-- while this is certainly not a walkthrough and does not go into specific details about how to defeat enemies within the game, it will spoil the story for you if you haven't played the game yet.

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The Heretic / Armory / Cairo Station

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Yes.
31% (95 votes)
No.
18% (55 votes)
Will be.
27% (82 votes)
Not sure.
24% (73 votes)
Total votes: 305
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Not completely a review, not completely a walkthrough, and certainly to be full of spoilers, Rampancy.net's Halo 2 Impressions goes through the new game level by level, making comparisons to Halo 1: what's new, what's improved, what's missing, what works and what doesn't.

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Although this is listed as a level, it's really just a cutscene. As the game itself does later, this switches between the story of John 117, the Master Chief, receiving a hero's welcome on Cairo Station with Sgt. Johnson, Cortana and Lord Hood, and the Covenant Elite in charge of chasing the Pillar of Autumn from Reach to Halo being punished for his failure to protect the ring or destroy the human craft.

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