-mission: sierra 117
-place: after kill the brute chief, you have two options: go right or go up (where is, in heroic or legendary, the jackal sharpshooter), where is the skull (going right)
-mision: sierra 117
-lugar: después de matar al jefe brute, tienes dos opciones: ir derecho o ir por arriba (donde, en heroico o legendario, está el jackal francotirador), donde está la calavera si vas recto
-mission:In Sierra 117
-place: when the 1st phantom drops the ground forces you may go to the right and you will found a big rock (horizontal), where will be the 1st skull
-mision: Sierra 117
-lugar: cuando el 1er Phantom deja a las fuerzas tu debes ir por la derecha y encontraras una gran roca (horizontal) y en el borde encontraras la calavera
After the discussions about death prompted by my last blog entry, specifically those mentioning the Iron skull, and whether a gamer who dies even once in a level can be said to have accomplished anything, I thought I'd give the skull a serious try in Halo 3 for the first time.
There are some skulls I like playing with, to the extent that I nearly always enable them now when playing campaign, solo or coop: Catch, because more grenades equals more fun, Cowbell, because bigger explosions means bigger fun, Mythic and Thunderstorm, because Heroic with a few tweaks is more tolerable than Legendary, and Fog because it encourages battlefield awareness. Sometimes I also throw in Tough Luck, because it makes sticks tougher and therefore more satisfying.
I hardly ever touch Tilt. In combination with Mythic and Thunderstorm it simply makes killing certain enemies take too much time and ammunition (the return of bullet sponge brutes) and Iron, because I figure I'm going to die once in awhile.
I thought, though, that if I dropped from Heroic to Normal, I might add Iron for some extra bonus points, try to be careful, and see if it actually felt more like an accomplishment.
This is a pretty tricky skull to explain but I'll try my best. Okay the fog skull is on the level [b]Floodgate[/b]. It takes away the whole radar so you don't know what's behind you. To me I think this is okay considering you can go on one path most of the game and not have anything pop up behind you. Anyways, onto finding the skull.
Take out a battle rifle/carbine (just a long range type weapon or something that isn't automatic).
The Thunderstorm skull is found the the level, [b] The Covenant [/b]. It turns all grunts into spec-op grunts (I forget if it increases the rank of brutes and jackals but I doubt it does).
[i][b]EDITOR'S NOTE:[/b] It gives a promotion to any unit that has ranks and can receive one, including Brutes.[/i]
You better be good at getting headshots because these grunts just won't die! I have to put a whole assault rifle clip into them if I don't aim for the head! Anyways, onto how to get it.
[b] Step 1 [/b]
After you deactivate the 1st tower, get into a hornet.
The Catch skull is on the level [b] The Storm. [/b] The effect is it makes EVERYTHING get more grenades. When I mean everything, I mean everything. One day while I was playing I had a flood throw a sticky at me. A STICKY+FLOOD=ldjfhglisudgbslbv
[i][b]ADMIN NOTE:[/b] I've never seen Flood throw grenades, even on Cortana on legendary with the Catch skull on, so I'm not actually sure this is possible.[/i]
This skull is found on [b] The Ark. [/b] The effect of this skull is it makes weapons that enemies drop, have half ammo. So for instance, say you pick up a beam rifle that you got from killing a jackal. It usually has close to 88 charge right? Well now if you're lucky it'll have 41 charge. Makes the search for weapons longer however it gives you a 2x multiplier on campaign scoring. Anyways, onto finding the skull.
Tough Luck is a gold skull. It is the first skull on the third level, Tsavo Highway. As a gold skull, it offers an achievement and 150% bonus on campaign scoring. In return, enemies will have much better luck dodging your grenades, needles, vehicles and plasma bolts.
After emerging from the end of the first shielded tunnel and onto the Tsavo Highway, walk along the edge of the gorge to your left. Jumping carefully down onto the bridge support, walk around the edge of the supports to your left until you reach a stone ledge with this skull.
Grunt Birthday Party is a silver skull. It is the second skull on Crow's Bridge. After clearing the Barracks, you'll be sent out to meet the Arbiter. You'll drop down a short, narrow shaft at the end of a corridor and find yourself in a large tunnel with several pipes interconnecting from the left and right sides from which Drones will emerge-- they'll fly across from one pipe to the other in front of you.