More Not So Common Sense At HBO
Overswarm's Not So Common Sense Guide hosted over at HBO has received a number of new updates; complete details are in the post by Louis Wu.
Overswarm's Not So Common Sense Guide hosted over at HBO has received a number of new updates; complete details are in the post by Louis Wu.
TeamXbox has a feature on the Xbox 360's probable launch lineup; the games that will make it, those that won't but should, the ones you might not know about, and a category called "where the hell is" games. The article begins by mentioning Halo:
Halo. Perhaps the most important launch title of all time. You could easily argue that there have been better console launch titles, but it's hard to discount how important Halo has been to the success of the Xbox. Face it - launch titles can make or break a console. Launch titles also set the tone for the system, giving gamers a pretty good glimpse at what to expect in the future. Put a bad taste in a gamer's mouth with a paltry, unimpressive launch lineup, and hear them all mutter "Dreamcast 2" under their breath.
However, strangely enough, Halo 3 is mentioned on only two the six authors' lists. Nate puts Halo 3 down under "won't make launch but should have":
Despite the fact that the words "launch" and "Halo 3" have never been in the same sentence with one another doesn't change the fact that playing the Xbox 360 on launch day with no sign of the series that made the original big black box what it is today just doesn't feel right.
Matt puts Halo 3 on his "where the hell is" list:
So my question is where the hell is Halo 3? At this point, nothing has been said aside from rumblings on message boards, and whispers of secret room meetings. So will we see Halo 3 on the 360? I don't doubt it, it's too much of a flagship series, but c'mon, lets start seeing some details already.
(That sums up my opinion as well: Gates' bravado over releasing Halo 3 in time to spoil the PlayStation 3's launch sounds like a great idea, but it's a poor substitute for having the Master Chief riding shotgun for the new console himself on launch day--Ed.)
For various reasons it's been hard for me to keep up with news posting lately; many thanks to trav himself (formerly Sistimatic) for picking up the slack. Here are some recent items of note:
East Bay Express has a story called The Buzzmakers about 4orty 2wo, the studio responsible for the ARG (Alternative Reality Gaming) marketing promotions for the film A.I. (The Beast) and Halo 2 (The Haunted Apiary/I Love Bees).
There's a lot of detail in this nine-page story, including how staffers spent months tracking down working payphones.
So much has gone on recently that it's almost impossible to write a complete piece on each one before the news recedes into obscurity. Here are a few items of note and my take on each, then, before things pile up so high I can't get out from under them:
By their prices, you shall know them
So, Microsoft lets the bomb drop this week that the Xbox 360 will be backwards compatible-- sort of. That "sort of" should include Halo and Halo 2, according to Newsday via HBO. But as they look backwards to look forwards, is Microsoft reaching far enough back for owners of the original console? This is the latest of Narc's Retorts.
It didn't take a lot for Microsoft, one of the richest and most powerful companies in the world, to find a market to compete in where they would be widely viewed as the underdog. Just Sony, another of the richest and most powerful companies in the world.
Mike Miller has brought his fantastic Halo 2 Legendary Walkthrough to a close with a video-laden page on The Great Journey. If you've played the game all the way through but haven't read this series yet, then do yourself a favor and check it out. If you're still stuck somewhere trying to beat Legendary, swallow your pride and look for some tips. Louis Wu posted a link to this at HBO.
Sistimatic has written the latest of Rampancy's series of Halo 2 Impressions. This one covers the indoor/outdoor snowdrifted Flood-fest that is Quarantine Zone.
The Art of Controller Tossing, the latest Making of a Spartan article by Furiont at Tabula Rasa, touches on the value of knowing when to hold 'em, when to fold 'em, when to walk away, and when to run, vis a vis lowering the number of times you die in a Halo 2 match.
HBO recently provided a link to Lance Ulanoff's column at PC Magazine entitled Who's Afraid of Mature Games. It's a look at the ESRB rating system vis-a-vis his experience deciding whether or not his 10-year-old son should be allowed to play the M-rated Halo 2.
Halo 2's weapons, compared to Halo 1's and perhaps compared to other shooters, work or combine in such a way that the average time of any given encounter is greatly reduced. This makes any latency you are experiencing a greater percentage of the total encounter time than it would be if it took longer to get a kill, and places a lagged player with dual SMGs going up against a player also with dual SMGs is at a greater disadvantage than if both players had single SMGs.
In many ways Halo 2 deals admirably with lag, but the game engine cannot ignore the inescapable fact that latency creates a difference between what the player perceives is going on, through his screen, and what is really going on in the server's authoritative world.
So how does a player with an above-average ping cope with the stiff competition on Xbox Live? Read on.