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Most Bungiefen have been eagerly awaiting official news for the company's next game, referred to internally as Tiger and externally as Destiny, have so far been treated only to long-winded legal contracts and some leaked treatments and concept art. Bungie has started up their Community Theatre series of short videos on YouTube featuring Deej and Raspy (a stuffed tiger, get it?) and promising a reveal of the company's new game within a few weeks.
Now, however, Eurogamer is reporting that the transcript of Activision's yearly "money meeting" posted at investment site Seeking Alpha casts doubt on what the leaked contract revealed-- which was a target for the franchise's first release in Fall 2013.
"It will also be a year of significant continued investment in several new properties with long-term potential that are not factored into our 2013 financial outlook, including Activision Publishing's new Bungie universe, Call of Duty Online for China and the new Blizzard MMO."
--Activision's chief financial officer Dennis Durkin
Eurogamer speculates that had Destiny still been on the release slate for 2013, it would certainly have been mentioned.
This is what Activision Publishing boss Eric Hirshberg did have to say about Destiny:
"Development also continues on our new ground-breaking project with Bungie. Bungie defined the action-shooter category with Halo, and we feel this project will once again deliver genre-defining innovation.
"While we don't have a launch date to announce today, we expect to deliver incredible games with unprecedented marketing support for new IP. We look forward to sharing more information on this title in the near future."
So there it is. Activision is not talking publicly about making money on Bungie this year-- only spending it.
Some more specifics:
And also, as I mentioned, our outlook does not include the release of the Bungie game or Call of Duty Online in China, although, we still incur costs throughout the year on these projects. In total, we expect the year-over-year impact of all these items will be more than $0.10.
Of course it's always better to beat estimates than meet them; so what Activision is saying here is that they aren't expecting to make money on Destiny this year, but they will be spending it. It's worth noting here that they are excepting the launch of the CoD franchise in China from the revenue projections as well, even though Kotaku reported last month that CoD was in Alpha testing in China and I really think it doesn't take a whole year to alpha test a version of a game you've already made for a new market.
Of course, those optimistic for a release this year-- some even hoping for an announcement this month, ahead of next months' GDC-- may wish to interpret this as a respect for Bungie's silence, not wishing to steal the company's thunder, confident that a few weeks lag between their money meeting and a release schedule won't harm them with investors too much, especially where earning less money than expected is punished even when you've made a lot, and making more than is expected is punished never.
Perhaps even the knowledge that this transcript was going to be made widely available kept Activision from talking too much about Bungie. Call of Duty is referred to in the transcript 27 times; Bungie 10 times, World of Warcraft 8 times, and StarCraft 6 times. The word "Destiny" appears... nowhere. Perhaps Activision just felt that nothing not already made public should be revealed.
Or maybe Bungie's Destiny doesn't come until next year. Don't call it a delay, though-- you can't delay something you've never announced, even if everyone knows what it is, what it's called, and what platforms you're making it for.
YouTube version of original Myth trailer. Local copies will be kept in case this is taken offline.
Bungie posted some files from their archives in the past few years; this ViDoc on Halo 3 was among them.
Ten years after launching the game at MacWorld in New York, Bungie posted this blast from the past up on YouTube.
In the second installment of Bungie Community Theater, Deej says that Bungie has been working for years "under the cover of darkness" on a new universe, but that what they've been creating will be unveiled "within a matter of weeks".
I say if he's wrong, the tiger should eat him.
The cannon fodder enemies of the Marathon series, equivalent to Halo's grunts, are the tall, long-limbed, three-eyed, color-coded, masked Pfhor fighters. One can easily imagine that the idea for Grunts started with the Pfhor fighters with their limb length and height drastically reduced, removing the third visible eye, and exchanging the long staff weapon with plasma pistols, needlers, and eventually fuel rod guns. As with Grunts and Elites in Halo, enemy ranks are indicated by colors, with the more rarely occurring colors indicating relative strength.
The Bungie webmaster (never positively identified but vaguely described as a gorilla in a cowboy hat) seems to have been supplanted by Deej doing an impression of Alaistair Cooke. This would appear to be the first in a weekly series leading up to what we hope will be the Destiny reveal at GDC in March 2013. Like the Webmaster and the Mailbag, Deej is here dealing directly with missives from Bungiefen. Although this fan seems a bit confused about who made Halo 4...
At E3 in 1998, a little over six months after shipping their first Myth game, Bungie announces the sequel.
At the same time, video from the Bungie West project is shown. The game they are working on is Oni, a third-persion action game incorporating martial arts and firearms, with an anime-like visual style and themes very similar to the film Ghost in the Shell.
Less than 12 months after announcing the title, and slightly less than two years after their own last full game release (Marathon 2, for which they created the engine and the scenario in-house) Bungie ships Myth, a completely new game with a new engine, a new story, in a completely different genre. To boot, it marks the company's first cross-platform release, shipping simultaneously for Macs and PCs.
Myth won several awards, not only from Mac game publications but from PC gaming magazines as well.
A whopping seven weeks after Marathon Infinity shipped, twelve and a half months after shipping Marathon 2, Bungie announces Myth: The Fallen Lords.
Myth is obviously not a first-person shooter, as Bungie's last three games (the Marathon Trilogy) were, and represent the company's first foray into Real-Time Strategy games, although some hardcore fans remark that the lack of resource management and other features mean they are more accurately called Real-Time Tactical games.
After agonizing delays and fan outcries since August, the release date that Bungie promised at MacWorld Boston that year, Marathon finally ships just before Christmas of 1994, a fully texture-mapped first person shooter with an engrossing science fiction plot.
The game takes place on the sprawling colony ship Marathon, hollowed out from Deimos, a moon of Mars. Told through a series of text terminals, a Byzantine plot gradually unfolds telling a story of military cyborgs, rampant artificial intelligences, and alien slavers.
At the second MacWorld show that year, this time in Boston, Bungie demonstrates the greatly revamped Marathon game, with a graphics engine rewritten since earlier in the year and an entirely new plotline.
Bungie supposedly tells showgoers that the game will ship "in two weeks" according to the Marathon Scrapbook, saying they were waiting only on the boxes.
Bungie announced the follow-up to Pathways, a new 3d action shooter called Marathon, in a press release entitled MARATHON TAKES TEXTURE MAPPING INTO SPACE
They had shown an early version of the game, later dubbed Marathon Zero, at the MacWorld show in San Francisco in January of that year, but later revamped it entirely.
Sadly, Bungie expected the game to ship within a few weeks, but delays forced the game's release until December.
Bungie planned on shipping Pathways into Darkness, their new game, at MacWorld in Boston, starting on August 1, 1993. While I've been unable to locate confirmation that it actually shipped by that date, posts in Usenet indicate that it did ship sometime between August 1st and August 13.
On August 30, Jason Jones posts in comp.sys.mac.games that while Bungie isn't working on a sequel to Pathways, that future Bungie games would use texture mapping and AppleTalk networking.