Marathon Takes Texture Mapping Into Space

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Doug Zartman
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MARATHON TAKES TEXTURE MAPPING INTO SPACE
From Bungie Software, the makers of Pathways Into Darkness

Somewhere in the heavens...they are waiting.

CHICAGO, IL, July 25, 1994 -- Bungie Software, makers of the most advanced computer game on the Macintosh, Pathways into Darkness, will soon ship its new action-adventure game, Marathon. Marathon features the fastest, most realistic playing environment on the Macintosh. It sends players into space, where they must contend with an alien onslaught of unprecedented ferocity.

The technology in Marathon is state-of-the-art. Textures cover all surfaces in the Marathon world: walls, floors, ceilings and objects. Unlike traditional 3-D game designs that employ polygon graphics, Marathon's real-time texture mapping, dynamic lighting effects and active panning stereo sound create a startlingly life-like physical setting. An original, digital soundtrack heightens the intensity of play in more than 45 levels, and Marathon's automapping feature tracks your every move. Up to 8 people can play together over a LocalTalk, Ethernet or ARA network.

Marathon is set far in the future on a colony ship in outer space. A science officer on the mission, you are the last hope for defending the ship as hostile and intelligent aliens prepare to destroy every living thing. Marathon provides the player with amazing futuristic weaponry, introduces a multitude of horrifying creatures and traverses hundreds of miles of terrain over multiple elevations, all depicted in high resolution graphics. The Marathon engine is sophisticated enough to create non-orthogonal spaces, resulting in arbitrarily-shaped rooms. In another breakthrough, the aliens utilize a dynamic-sensing artificial intelligence that makes them fiendishly clever adversaries. The games surreal environment stimulates all the senses, enveloping the player in situations that reek of evil.

The game is designed to run on an 8-Bit (256 color) Macintosh with system 6.0.5 or better, 3 megabytes of RAM and a hard drive. Marathon will ship as a fat-binary, providing optimal performance on 68k-based and RISC-based Macintoshes. Other features include a functionally-designed interface and a special performance mode to make the game run faster on slower computers. Marathon has a retail price of $69.99 and will be available this summer at most local retail stores or through mail order catalogs.

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