Great Halo Scavenger Hunt Will End...
...on November 6th at 6 p.m. UTC. There have only been 5 winners so far, which means a lot of prizes are going to go unclaimed. Thanks SketchFactor and Louis Wu.
| Title | Date |
|---|---|
| Marathon: Server Slam | 03.08.26 |
| No Man's Sky: Remnant Part 1 | 03.07.26 |
| Destiny: Last Patrol Pt 2 | 02.21.26 |
| Destiny: Last Patrol Part 1 | 02.14.26 |
| Bazzite Backlog Blowout Pt 2 | 01.24.26 |
| Bazzite Backlog Blowout | 01.17.26 |
| Spatial Outpouring Pt 5 | 01.10.26 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
...on November 6th at 6 p.m. UTC. There have only been 5 winners so far, which means a lot of prizes are going to go unclaimed. Thanks SketchFactor and Louis Wu.
Tycho at Halo Ops (not to be confused with Tycho at Penny Arcade, or Rhymes With Psycho from Marathon) writes that he took information from an Atari Forums thread about tweaking PC Halo and made an article out of it. It looks eerily similar to the PC Tweak Guide we've seen elsewhere...
PrplPplEater dropped into our forum to let us know that the Mariusnet Myth metaserver (say that seven times fast) now supports the encrypted network traffic used by the PlayMyth server; as such, the EEL file is no longer needed, and the most recent versions of the Myth series clients are now supported on Mnet. You still need to make sure the Mariusnet plugin, and not the PlayMyth plugin, is in your plugins folder. More information is available at Mariusnet.
Penny Arcade is a popular webcomic that once gave Xbox Halo a mock "Game Of The Year" award accompanied by an image of a toilet to express their feelings about Halo's repetetive level design (what, did they play nothing except The Library?) and then came around later, after having played multiplayer and seen the Halo 2 announcement trailer (they're such scrubs). Tycho today mentions that he plays a bit of PC Halo online, when he isn't playing Crimson Skies:
By my lonesome, I sometimes jump on to the Halo demo and try to figure out whether or not I like it. I don't have the performance issues that I often read about, at least not graphically, but the networking on that game is really, really variable. You can play on a server that makes you wonder what they were thinking even putting it out one minute and then get on something smooth that reminds you of late-night Xbox LANs on Blood Gulch. The ping doesn't seem to indicate shit. It would be like if the server browser had a column for "Mint" and then some servers had it and some servers didn't. Ping is like that in Halo PC. I have no idea what it is supposed to represent, and even if I did know I wouldn't know how to detect the presence of that quality in a first person shooter. It might be best to focus your time on dedicated servers, as you would in Battlefield, but there's never been a slot open on one of those since the demo was released.
Somebody give him the password to one of the HBO servers or something.
For a game that on the Xbox received almost unanimous praise, Gearbox's PC port seems to inspire reactions ranging from ambivalence to adulation, with some deeply divided opinions in between. In some cases, those opinions are divided even within the same review.
Take the review by Gamers Europe. They gave the Xbox version of Halo a 9.5, and it rates in the top 5 FPS games there. The PC version? An 8. They describe it as a "pretty poor" port, mostly because it is exactly the same as the original. Uhh... wasn't that the idea? That aside, they miss co-op, but like the new flexibility in setting up multiplayer game modes.
The review is full of negative language like that, while at the same time they call Halo "the best FPS out there" and "almost flawless". For some reason, the reviewer seems to assume that all the customers for PC Halo already have Xbox Halo, and that since this is basically the same game, it's somehow not as good.
This review seems to underscore a thread that runs through a lot of such reviews. It seems that many reviewers expected that the game would be enhanced or extended, instead of just ported to the PC for those who don't have Xboxes. Which seems odd, since it was hardly a secret for the past two years that this is exactly what a port would be. And given that Internet multiplayer was added, that two new weapons were added, that one vehicle was added, that six new maps were added, and that if you have the right video card, you can see Halo at resolutions the Xbox can't generate-- I don't know, that seems like plenty to me, and if they manage to patch in network co-op, it'll be perfect.
A Reuters article on Yahoo news reports that Microsoft will debut the Xbox Live online gaming service in highly-wired Korea this week. After Japan, it is the first Asian nation to get the XBL service.
Randy "Duval Magic" Pitchford of Gearbox Software chatted on the CPL IRC channel with a bunch of Halo fans to answer their questions; a complete transcript of the chat is up at HaloMods and The Junkyard.
In summary, I'd say the important points were:
At the end, Tonya at CPL who was the gatekeeper for questions had many proposals of marriage, and the chatbot booted Randy for advertising Gearbox.
HateKill rated Halo "worth buying", as opposed to Worth Playing. While they liked the AI and the "classic gameplay", they decided to "leave out the storyline and get onto the important stuff" in their review, which didn't bode well for the game from the start.
They didn't like what they termed "repetitious" level areas, and didn't like the Flood as much as the Covenant as enemies, calling them "annoying" (hey, I agree, a bit). They also didn't like the fact that you have to force a pixel shader selection at the command line to get good performance in some cases. Thanks Shacknews.
This item at Slashdot points to coverage of the awards at the 2003 Machinima Film Festival, where Red vs. Blue cleaned up.
As long as you aren't eating right now, check the Bungiecam-- looks like Ling Ling is back. We archived it, in case somebody moves the... jar. And we haven't thumbnailed it here on the front page, since some of you might not want to see it. For those of you who don't know, Ling Ling is... or rather was... a sort of mascot for Bungie, rather like the trapped Soul.
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