finale notepad
on finale notepad when your writing a song. lets say your in the middle of it. how do you change the time signature
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on finale notepad when your writing a song. lets say your in the middle of it. how do you change the time signature
Holy 5hit all,
I was just going through my blogs and i was amazed to fing, after being a member for only 2-3 weeks, i foung all up my blogs have been read over 350 reads, holy crap halo fans!!
Skull-Seeker 4 life!!!
My first attempt at transcribing music,
There are a few bits which I cut down for the fact it sound boring without a full orchestra and it's emotion (they are just repeating, apart from dynamics). Then, there is a section where I could not complete the rhythmn properly and the final outro I there's something slightely wrong with the rhythmn but I couldn't work out what the real rhythmn was on paper. The expression marks could be better... But if you've listened to the song you shouldn't have trouble working thing's out (as goes for the outro).
WorthPlaying has a quick preview of Wideload's upcoming Hail to the Chimp party game, and despite a couple flubs ("GNN" instead of "GRR" for instance) they did like the game. Story includes a half-dozen screenshots as well.
Michael Mann's latest Hail to the Chimp blog entry answers fan mail and talks a bit about the game's multiplayer features. Try to keep your missives clean, though!
Twelve years in the making, the full version of Eternal, a 'near full conversion' for the open source version of the Marathon 2 engine, Aleph One, has been released:
Picking up from the end of the Marathon trilogy, you find yourself suddenly ninety-four years in the future, in the year 2905. You are on the S'pht moon K'lia, hanging in orbit over a desolate and ruined Earth.
Ars Technica has a hands-on experience with Wideload's Hail to the Chimp. Apparently, though, they liked the humorous video interludes a bit better than the game itself:
PrimeNewswire has a press release up that says that attendees at next week's Game Developers Conference Expo will be among the first to see Wideload's first casual game, Cyclomite:
2:00 Cyclomite: Alex Seropian and his team at Wideload Shorts team present Cyclomite. This is the first ever showing of this innovative multiplayer party game. Don't miss your chance to play it. If you miss this one, it's repeated on Thursday at 11:30 am.
John Olin at Xbox Evolved interviewed Wideload Games' Matt Soell about how he came to Wideload, about Hail to the Chimp, and also about Stubbs the Zombie. Stubbs, it seems, may be getting a sequel:
Last time I felt I had to apologize for mentioning Ron Gilbert's new adventure game, DeathSpank. It's not a Bungie game. It's not a Halo game. Gilbert never worked for Bungie, or worked on Halo. The two have nothing to do with one another, and this site has always been about Bungie or people and things connected to Bungie somehow. In my own twisted way I justified including the item because while completely separate, Gilbert's Monkey Island games stood out to me as special and memorable, as well as the pinnacle of good concept and solid execution in a graphical adventure.
This is, of course, completely offtopic but I find it exciting enough to mention.
jayWHY and EA sent word that the HBO-COERCE Halo PC server is coming back for a special Thanksgiving event. Dust off your Halo PC discs and jump in!
The Wide Load points out the latest newspost at Wideload (boy is that going to be a hard distinction to keep making) that confirms the announcement of Wideload Shorts' web-based game Cyclomite debuting on GarageGames' InstantAction site early next year and already previewed by 1Up.
GameDaily Biz has the story of Wideload's first game from its Wideload Shorts division, Cyclomite:
In Wideload Shorts' Cyclomite players pilot a round object called a Cyclomite through meteor storms "in order to save the universe." A multicolored Cyclomite ring in the center of the field is used to catch meteors as they fly toward the center of the storm. The game will also offer two multiplayer modes, hundreds of co-operative multiplayer levels, and a versus multiplayer game.
Those of us steeped in Halo 3 and Bungie Breakaway news might be forgiven momentarily for forgetting that online communities for Bungie's Mac and PC RTS games, Myth, are still hanging in there a decade after the game was released.
Unfortunately one of them, PlayMyth, has now shut down. Server administrator Blades, apparently posting as elusivemind, says he no longer has the time or energy to keep up with it.