A Weapon For All Seasons
The second item in Meyeselph's Halo 3 weapon guide is that all-around performer and MLG favorite, the Battle Rifle. Almost makes people forget the Halo 1 pistol.
Almost.
The second item in Meyeselph's Halo 3 weapon guide is that all-around performer and MLG favorite, the Battle Rifle. Almost makes people forget the Halo 1 pistol.
Almost.
| Clip size: | 36 |
| max capacity: | 144 |
| rate of fire: | ~6 rounds per second (3 round burst fire 2 burst/sec) |
| rounds to kill(body): | 21 |
| rounds to kill (head): | 12 |
| rounds before melee kill: | 9 |
| (same for head, no damage difference for headshots until shield is down.) | |
| bullets before close frag nade kill(body): |
Something Awful reviews Halo 3, and for once, it's a real review (sort of) and not just an excuse to crack some poop jokes. Except, there are a few poop jokes.
Generally the review falls into the "single player is crap but multiplayer is good" except they also hated multiplayer. What do you expect? It's Something Awful.
They do manage to slip in a couple of the PC-centric prejudices that seem to characterize many of the reviews, such as:
I've been looking everywhere for a good arrangement of the halo 3 theme, and peril. If anyone knows where i can find some sheet music on that id be great; or if you can write it, i need the piano part.
heres a good arrangement on youtube:
http://www.youtube.com/watch?v=J1TIGqe38OA&mode=related&search=
The Grunt's B-day skull is pretty easy to get. First you beat the game on any diffuculty level, but easy.Then go to the second level on normal or higher. Go through the level normally till you get to where the drones are passing back and forth throught the pipes(right before you jump down to meet the Arbitor).Stop right where you're supposed to jump down to the Arbitor and look down. Right below you , you will see a green arrow pointing backwards. Jump on the arrow and turn around. You will see a hidden room with the skull in the middle.
More updates on Bungie's amazing flight into freedom:
FiringSquad interviewed Frankie, but all they give you is a summary. It does say that Harold Ryan is now President of Bungie. He mentions a skunk works for new projects. Wonder if that's where Jason Jones is spending his time, given that his only credit in Halo 3 was under "special thanks".
Halo 3 ships in North America and does $170 million in sales its first day, smashing single-day entertainment industry figures, on the way to $300 million its first week and doubling the weekly sales of the Xbox 360 console.
Halo 3 ships in North America and does $170 million in sales its first day, smashing single-day entertainment industry figures, on the way to $300 million its first week and doubling the weekly sales of the Xbox 360 console.
Daniel Radosh at the New York Times laments the dependence of games on cinematics for storytelling, and alleges they are stunting the medium's development of its own storytelling vocabulary.
If I was apprehensive about anything in Halo 3, it was the Flood.
Halo 1 has reached a certain legendary status amongst fans, but even it has a sore spot for many: the Library, where you navigate endless repeating dark corridors with endless hordes of only four enemies to fight: Human Flood combat forms, Elite Flood combat forms, Carrier forms and Infection forms. The level goes on a floor or two longer than it really has to, and only has a few tricks up its sleeve to make it seem fresh.
If Halo is built on a foundation of "thirty seconds of fun" then the Library was built on six helpings of five seconds of fun: shotgun a Flood form in the face, run away, repeat.
Of course, other Flood missions fared much better; they had better unit mixes, more varied terrain and encounters, as well as vehicles. 343 Guilty Spark had atmosphere oozing out of every pore as the Flood gave you the first real scare of the game. Two Betrayals gave you the dark side of Assault on the Control Room as Flood, Covenant and Sentinels took aim at each other and you while you tried to stop Halo from firing.
The Maw mixed it up by varing your objectives a bit, and by allowing you the chance to watch some interesting fights play out. The Flood themselves, though, were interesting to look at, but not so much interact with. When they didn't see you, they gurgled. When they did see you, they charged straight at you, firing whatever they had. If you had superior firepower and room to maneuver, it was no problem. If you had only one of those, or neither, you'd be in a world of hurt, not because the Flood outsmarted you, but because they overwhelmed you with numbers and clogged up your travel lanes with dead bodies. Or even dead Grifs.
Halo 2 added a significant twist to the Flood, but the game could only get so much mileage out of it. Instead of merely giggling with glee as you set off cascading explosions of popcorn Infection Flood, this time around the little devils scurried around more unpredictably, and raised dead Flood from the battlefield to face you once more if you didn't dismember them with a sword or blow them up with a grenade.
Once so raised, though, they were still the same old Flood. Four flavors, and one tactic.
How, then, would Halo 3 handle the Flood? More of the same?
Shishka saved Bungie from humiliating defeat in the first post-launch Halo 3 Humpday, as the boys from Kirkland waded into Social Slayer and got socially slayed.
Check Bungie.net for the full writeup as well as links to the Saved Films; this is the first time we'll be able not just to read about the humpday, or pore over the statistics, but actually see the matches themselves. No more lying embellishment!
Brian Szabelski at Blogcritics.org gives a thumbs up to Halo 3:
Halo 3 is just about everything we've been led to think it would be. It falls short in some areas of campaign, where things seem like the generic FPS cliché of "here's a room full of bad guys, kill 'em!", but it absolutely shines in multiplayer modes. And guess what? The game's difficulties aren't just cosmetic changes like in some other titles - it's insane on Legendary, but you're rewarded more for it. No 360 owner's collection is complete without this title.
The Bungie Store has got the blue filter you can use with Halo 3's video calibrator in stock now. For a limited time, it's free with any other order!
Halo 3 zoomed from its first day US sales of $170 million to a first week total of $300 million, according to GamesIndustry.biz. It was also heavily played on Xbox Live, garnering the top spot:
Microsoft stats reveal that more than 2.7 million people have played Halo 3 over Xbox Live in the past week, with the first day of release seeing a total of 3.6 million hours of online play, increasing to 40 million hours by the end of the first week.
Most people long since acceded that Halo 3 would sell well, and it has. The big question for the platform, though, was whether it could move consoles; whether it could take back some of the ground gained by the Nintendo Wii since it launched last year, as well as ensure they'd stay ahead of Sony's lackluster PlayStation 3.
Early indications are that the answer to that might be "yes".