Weapons
- Read more about Weapons
- You can't post comments
Despite the fact that the Campaign mode of Halo 2 was extremely fun -- in fact, it's my favorite part of the game --, there are still some things I disliked about it.
Gravemind has produced what may well be the single most exhaustive commentary on the Halo series to date, covering not only comparisons to Halo 1 and Halo 2 including each weapon and every vehicle, but single player and multiplayer level design as well. He caps it off with a series of mostly level-headed suggestions for Halo 3.
Despite his predilection for citing some pretty sketchy sources, he also is familiar with the analyses of Finn, Mothergoat, and Mike Miller.
Certainly not everyone is going to agree on all points; as he confesses himself in the HBO forum post linking to the article, he generally prefers Halo 1 over Halo 2 although he did enjoy the latter, and many of the suggestions amount to "make Halo 3 more like Halo 1". Luckily Frankie has already said that at least in some respects this is going to be true.
There's almost too much meat here to pull out any one morsel as representative, but since Campaign is close to my heart, one particular suggestion tastes pretty good to me:
As for the stage designs themselves, they should be huge. The stages in Halo 2 were supposed to have been really big. In fact, it was claimed that you could fit the entire Halo 1 Campaign into a single canyon in Halo 2 — an obvious exaggeration. However, due to the huge draw distances upwards of 13 or 14 miles made possible by the 360’s graphics capabilities (see below), there’s no reason that the stages cannot span a rather huge distance. Most of the larger stages in the previous games were only a couple of miles long from beginning to end, so I fully expect the stages in Halo 3 to be two or three times as long as that at the very least. Furthermore, I expect the outdoors stages to have parts that are much more wide open than even what was seen in Halo 1. It’d be neat to test your sniping skills against enemies that are a kilometer away. I want to see something that gives the effect of Assault on the Control Room or Two Betrayals, but on a much grander scale.
Be warned: this is a very long and detailed read; it might have been easier to digest as a series than as a single long piece, but here it is. Take breaks if you have to, but it's well worth it.
Halogen, an unofficial fan project to create a real-time strategy game in the Halo universe, is shutting down due to a request from Microsoft. From their homepage:
Hours ago, we finally recieved the words we've been dreading since the mod started to get noticed. Microsoft has decided that we are infringing on the intellectual property of Bungie Studios and has asked us to stop development on Halogen.
The site notes that the forum and other areas will be shut down within a week.
Captain Spark fired up his Halo dialogue website at the end of last month, upgrading to a new CMS-- PHP-Fusion. Be sure to check it out, even though he admits the current design is a placeholder (now where have we heard that before?). He's also working on an IWHBYD skull tutorial which I'm sure many will be eager to check out.
Brannon Boren, of Boren's Syndrome fame, laments on his blog that the Wikipedia entry on Bungie Studios casts doubt on the existence of the Halo Bible.
Such a shame.
Since an announcement at Xbox.com appeared and was just as quickly removed, the Halo community has been awash in discussion about the apparent appointment of Neill Blomkamp as director of the silver screen adaptation of Halo. Neither Microsoft Game Studios nor Bungie Studios have chosen to comment on the announcement, although Blomkamp himself has granted two interviews on the subject: one to Ain't It Cool News, and the other a gracious response to two questions submitted by the Red vs Blue fan community, which was keen to know whether the movie would draw from the games or the novels (and from which of each) and also if there could possibly be any easter eggs in the movie for RvB fans.
Official Secrets And Common Knowledge
The withdrawal of the official notice as well as refusal to comment by Microsoft and Bungie would seem to smack of a premature announcement, rather than an erroneous one. If the later, Blomkamp would seem to be just going along with the joke, and having us on until such time as an official announcement is made. If the former, one wonders why Microsoft simply doesn't ask Peter Jackson and Blomkamp from refraining from giving interviews until there is an official announcement.
Click "read more" from the front page for the entire text.
In this case, we're talking about the upcoming Halo book by Eric Nylund, Ghosts of Coral (or of Onyx, depending on who you believe), but actually about Nylund's first Halo outing, The Fall Of Reach, which according to an interview with Nylund at Firing Squad, Microsoft commissioned him to write in... you guessed it, seven weeks.
Kudos to reprobate who pointed out the interview in the HBO forum.
Xbox.com yesterday put up an item apparently naming South African director of commercials and short films Neill Blomkamp as director of the Halo film. Several other sites, including HBO and GameDailyBiz, picked up on the item before Xbox.com pulled it. There is no mention of the item at all at Bungie.net.
If the item is accurate, but just pulled because it was announced prematurely, it would seem that the idea is to go with a young, energetic, creative and unspoiled director, much as directors of music videos Hammer and Tongs were chosen to create the Hitchhiker's Guide film. And we know how that turned out.
Sometimes it happens; politics gets mixed up in our gaming, much like that clumsy oaf at the amusement park bumped into us and got his peanut butter all over our chocolate.
Below are articles about politics and social issues of the day that seep into the world of gaming.
With apologies to Tennyson. BOLL deserves some blame for inadvertently causing this.
Half a klick, half a klick,
half a click, even further
Into the unnatural formation
Drove the Chief and Cortana.
Forward the Warthog!
"Aim for the grunts!" he said;
Into the unnatural formation
Drove the Chief and Cortana.
dork @ ZeroPing – LANapalooza 2006! June 24-25 - 24+ hours - Aurora
The dorkARMY will be returning to do battle alongside our old allies at ZeroPing Events, bringing the dork brand of Xbox gaming to this years upcoming PC LAN party event!
6 Intermediate, 3 Pro H2 & 2 WCG Qualifying tournaments!!
Intermediate & PRO CA$H POT H2 tournaments!