[image:10041 left hspace=5 vspace=5 border=0] DocOctavius, whose done a number of nice renders in the past, as well as this watercolor, and even a sword mod for Halo Custom Edition, has released a new map for HCE.
We don't always manage to mention when Rockslider puts up a new Frontline with Suzie, but in the latest installment, Head Monstrosity, Suzie from Radio WRKX is interviewing the Keyes Blob, and as usual, it's a great laugh.
a friend of mine believes (foolishly in my opinion) that the needler in halo: combat evolved, was a terrible weapont that no one ever used. I think that it was a good weapon that was quite deadly in the right hands. I thought that either he or me could finally be proven correct if i brought it up here. Let the masses give me an answer
Since I've already been called out for being petulant this week, I thought I'd do a follow-up on Uwe Boll's whinefest from yesterday where he takes a few swipes at his critics, just as I've taken a few swipes at those trying to let the air out of the tires of my favorite defenseless lovelorn zombie, Stubbs.
Aside from his complaint, most likely valid, that many who criticize his films haven't actually seen them (a sure bet for films that don't succeed at the box office, I'd imagine) Boll also suggests the following series of logical propositions as a counter-argument (click read more from front page for the complete article):
The Bleat has an excellent hypothetical exchange between the Doom movie scriptwriter and a Hollywood producer:
Producer: Of the game, maybe, but you know, we’re in the reimagining business here. Value added. People go see this expecting demons from hell, we give them something else, shake them up.
Eurogamer is carrying an interview with film director Uwe Boll about videogame movies. The thrust is basically that when his videogame adaptations have failed to succeed critically or to make good theatrical box-office numbers, the reasons have largely been a lack of support from the developers of the original game and an unfairly hostile press.
On a Pale Horse: I've had this one for a long time, but I've been continuously making changes and corrections to it. I think it is finally perfect enough to give to everyone. Special thanks to OVLC Carbon of the Marty Army for helping me with the bass notes.
As always, I've included PDF, MIDI, and PrintMusic 2006 files for each song.
-Devin Eastman
GT: Strplng Warrior (no longer Devin W E!)
You knew they would change something, didn't you? If the idea had been to just replay the story exactly as the game presented-- game play included-- they could have just strung the cutscenes together and called it a day. Who knows, perhaps a good portion of the ten million Halo fans in the world would have paid money to see cinema-quality renders of their beloved game.
However, that isn't the way the Halo film is being done. Given that there's a lot of interesting things in the Halo universe to present, and only a few hours in a typical cinema release to show them, it's inevitable that some things won't make the cut, and some things that do will be... different than you remember them.
[image:9940 left hspace=5 vspace=5 border=0] So it shouldn't be a shock to anyone that moments after escaping the lifepod wreck, early in what would be the level "Halo" in the game, the Master Chief is attacked by Covenant vehicles. In the game, those vehicles are Banshees. In the script we've been looking at over recent days, it's Ghosts.
This isn't a major plot point, of course. Nothing substantive really changes as a result of exchanging one vehicle for another, and one could argue that this sequence, as written, is more dramatic than the average encounter at this point in the game. Since you've no rocket launcher at that point, the easiest way to take out the Banshees is with a pistol or an assault rifle-- neither of which would make a particularly interesting encounter that would also be believable.
There aren't any Ghosts in that level at all in-game, and as a player you wouldn't even see one until level five, Assault on the Control Room. Perhaps the writer felt that it was too long to wait. It also goes without saying that in Halo 1 you can't board Ghosts as the Chief does in this sequence; but there's no reason why the writer has to restrict himself to the limitations on character actions that are solely the result of game play mechanics, especially outdated ones.
[image:9941 right hspace=5 vspace=5 border=0] A far meatier exchange, if you'll pardon the pun, occurs when an Elite encounters a downed lifepod and instructs his minions to burn the human flesh because it "is sacrilege". The nature of the Covenant's conflict with humanity is never fully explained. The Prophets cite blocking access to sacred sites as a motivating factor, but that hardly seems fair given the Covenant's usual methods for accessing them. Here, it seems to be not just what humanity has done, but their very existence-- hence the phrase "all this flesh is sacrilege"-- that is the sticking point.
I think there are still unanswered questions about how Humanity fits into the Forerunners' plans for the Halo installations, and how that role is perceived-- or misperceived-- by the Covenant rank and file as well as the leadership. I also applaud the writer for not backing down or unduly exaggerating this essential point in the story on political correctness grounds in the post-9/11 environment. The Covenant are consistently portrayed in the books and the novels as religious zealots; their religion is the driving force behind their culture. If this aspect of the story remains, no doubt it will become a point of discussion and of comparison regarding current conflicts in the world today. It's refreshing to see that rather than the approach taken to Doom, in which many details were changes for seemingly no good reason at all, that the core of Halo's story is being preserved as originally envisioned in the first game.
Those who wondered how Bungie was going to plausibly explain the presence of Nicole-458, the Spartan II soldier who guards the hangar bay of the Nassau Station in Tecmo's upcoming DOA4 title for the Xbox 360, will get a hearty "shut your noisehole" and a shout-out to the I Love Bees reality game in Frankie's run-down on Nicole, Spartan-458:
Nicole was born in the year 2531 in the city of New Legaspi on Mars. At six years of age she was abducted by agents of the Office of Naval Intelligence and conscripted into the Spartan II program. The Spartan II program was the UNSC's highly successful military project to augment and hone perfect soldiers.
SPARTAN-458's unit was preparing for a classified mission on Nassau Station when the ONI stealth ship Apocalypso tumbled into real-space – being carried along in the wake of a freak slipspace anomaly. The anomaly intersected Nassau Station; creating a semi-stable "bubble" in the space/time continuum on its way back to the 21st Century.
For the time being Nicole-458 is trapped in the 21st century; guarding Nassau Station's secrets with all but lethal force (she realizes killing someone in the past could have dire consequences), waiting for the "bubble" to collapse and hopefully returning her to the year 2552.
The Apocalypso, some of you might recall, was the UNSC craft that the AI Melissa was aboard, and that brought the mysterious artifact to Earth that Spartan-spawn Janissary James had to try and deactivate before it... did something bad.
Whether this mishap involving a cloaking device and a space station (sounds like a line from Hitchhiker's, doesn't it?) occurred before or after Truth's fleet arriving at Earth isn't specifically stated; but as the Nassau's hangar bay happens to include a conveniently-placed Covenant boarding craft, one can only assume the latter. Either that, or this is really just the Cairo's hangar from Halo 2. Wait, did I say that out loud? Nevermind.
About five years ago, I wondered that the introduction of a PC-like console, plus a network service like Xbox Live, might lead to consoles and console games that were just as buggy as their PC counterparts, and that would require constant post-purchase updating to fix the many glitches.
That day is now here.
Today's Halo Babies comic looks at ways Microsoft could solve the Xbox 360 shortage. Thanks mrsmiley.
[image:9927 left hspace=5 vspace=5 border=0] Two more tidbits from the Halo script today. One features the Master Chief doing what he does best (killing Covenant) while the other features Cortana doing what she does best.
Talking, of course.
In the initial moments of Halo 1, between the Cryo bay and the Bridge, the Chief is unarmed and essentially cannot be harmed by Covenant units, all of which are separated from him by invisible walls except one. This portion of the game was essentially designed as a bit of a tutorial, as the game shows you how to do things like jump and crouch to make your way around obstacles.
The film, of course, has no such need for doing that; so before the Chief ever makes it to the bridge, he's picked up a couple of weapons and already started taking his toll on Covenant boarding forces.
That first Elite you see when you play Halo 1 the first time, that surprises you from behind a door and then quickly disappears down the corridor? Well, in the film script, the Chief comes up from behind him, takes out his shields with a melee strike from the assault rifle, and then finishes the job with half a clip (30 rounds). Even the number of rounds mentioned in the script here is correct.
Of course, in the game it wouldn't have been necessary to fire a shot had the melee strike come from behind. And on any difficulty other than easy, a single melee shot from the front would not have taken out the shields entirely.
Within the game, the silent melee kill mechanic works well-- it's about the only stealth option available in a game that is most decidedly not about stealth. However, perhaps it was worried that such an easy takedown wouldn't be believable on the big screen; so the Chief pumps the Elite full of lead just to make sure. Makes sense.
[image:9928 right hspace=5 vspace=5 border=0]After leaving the Bridge with Cortana onboard, there's a new exchange between the two that is not in the game, seemingly to establish for the audience the fact that most of the time, Cortana is a disembodied voice that only the Chief can hear. (There is a stage direction later in the script that reinforces the same concept.) The author even manages to make a humorous little scene out of it, a Taxi Driver moment where the Chief gets to ask, "Are you talking to me?"
This, and other touches throughout the script, seem to indicate that the film is being prepared for a wide audience, not just fans of the game who don't need this concept explained for them. While that seems like a good idea, it's also a road that just about every terrible, failed videogame adaptation-- I'm looking at you, Doom-- has tried to go down.
If there's a saving grace for the project here, it will be the involvment of Peter Jackson. He was able to produce a trilogy of movies that did a remarkably good job at pleasing hardcore fans of Tolkien's works as well as attracting a broad audience. It seems clear that Microsoft would want the Halo movie to do the same; they would want to expand the audience for the film to include nongamers without unnecessarily alienating the franchise's core fans. A nice little scene like this I think is a step in the right direction; it's short, unobtrusive, doesn't conflict with any known facts in the Halo story, gives a touch of humor and a helping hand to those not that familiar with the story.
What do you think? Post a comment below!