KWYS - Transcription
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Title | Date |
---|---|
Pathways Into Darkness Part 3 | 08.18.24 |
Pathways Into Darkness Part 2 | 08.03.24 |
Pathways Into Darkness Part 1 | 07.27.24 |
Little Kitty, Big City | 07.20.24 |
No Man's Sky: Adrift | 07.13.24 |
Destiny 2: Final Shape Part 4 | 07.06.24 |
Destiny 2: Final Shape Part 3 | 06.29.24 |
Title | Transcriber | Date |
---|---|---|
Halo 5: Advent (String... | cwhiterun | 06.07.16 |
Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
Halo 5: Light is Green... | cwhiterun | 10.20.15 |
Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
Roll Call - Price Paid | pimpnmonk | 06.02.14 |
Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
Episode | Date |
---|---|
Sony Acquires Bungie (mp3) | 02.02.22 |
Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
After transcribing "Unforgotten" into a full score, I decided to do it again for the updated version, "Never Forget". I did it to the best of my ability, had to guess on some things, but I played it side by side with the Halo 3 CD and it sounded pretty darn close, if not exact, to me. So I think I got it right. Also, at measure 25, I couldn't quite pin down which key Marty switches to so I just left it in G Maj/E min. until measure 51 when he obviously goes back to the original key of "Unforgotten" (which is A flat Maj/F min).
This is a transcription done by myself concerning Unforgotten from Halo 2. There are 3 horns, full string orchestra, and a piano. I do not have a MIDI or MP3 of this file as of yet. Shouldn't need one anyway. Just listen to the Halo 2 CD. Anyway, hope you like this one.
Rock, Paper, Shotgun thinks that a Halo MMO might be coming. Writer Jim Rossignol comes up with a laundry list of reasons why, some of which I don't find entirely convincing.
I'd probably play it if they made it, though. I originally thought Halo-- the first game-- would be something like PlanetSide. It'd be nice to finally see a game like that in a universe as compelling as Halo's.
So a couple days ago I wrote a bit on how Bungie got the rug pulled out from under them at E3.
As near as the Intertubes can piece it together, a few days before E3, Microsoft let Bungie know they wouldn't be included in the press conference. Bungie then enacted contingency plans for their own announcement, which is what precipitated the countdown on Bungie.net.
On Tuesday Microsoft told Bungie they wouldn't be allowed to do that, either, and since Microsoft is Bungie's publisher for Halo games, and Microsoft owns the Halo intellectual property, and the announcement concerned Halo, Bungie had to do what Microsoft says, prompting Bungie president Harold Ryan's apology to the fans, which can also be interpreted as a nice polite way of flipping the bird to the publisher.
Sheet music for the beautiful music in Dust And Echoes. It's very easy to play and sounds great on the keyboard(strings).
LVL: 1|[b](2)-(3)[/b]|4|5 Between 2 and 3.
Please comment!
I have "upgraded" the sheet music at 06.05.2010.
If you don't see the link below is it maybe because you're not registed! http://rampancy.net/blog/narcogen/01/02/2008/How_Download_Sheet_Music_Files
Now, I'm not saying the whole Keep It Clean debacle doesn't deserve a couple thousand more words (which it surely will get) but I felt I couldn't let E3 week go by without comment on one of the announcements that Microsoft did feel was important enough to show-- namely, the impending renovation of the Xbox 360's dashboard interface in the fall of this year. Besides, I took a straw poll in HBO's irc server and this is the topic that won.
Then words begin to fail me and I long instead to wax poetic about publishing deals and PR tactics.
What to say, what to say...
I wrote a review of the Aeon Flux theatrical film a few years back on my own personal blog, and as a fan of Peter Chung's original cartoons, I was extremely disappointed. I wrote at the time that:
It is as if Paramount took a group of writers, locked them in a dark room with copies of the animated series, but gave them enough time to view only a small portion of them all, and then required them to write their notes about the series in crayon on the back of index cards. These index cards, out of order, were then handed to a completely different group of people, who then went on to make this film.
I can't help feeling that Microsoft has taken a team of interface designers, a Wii, and an Apple TV and done the same thing here. From the cartoony avatars you can see they're aware of the Wii. From the clean, white, sliding 3D interface you can tell they've seen an Apple TV, or at least Apple's Front Row program. Somehow, however, they either didn't quite grasp how or why those things worked and what was good about them, and managed to come up with something that bears only a passing resemblance to those two products, and are in the process of abandoning an interface that-- in classic Microsoft fashion-- after seven years has finally reached a "good enough" level of functionality.
If I'm lucky enough to have anyone at Microsoft involved in this project reading at this moment, let me emphatically state: please do not do this. As a last resort, I'd exhort you to make this interface optional. I know this to be a fruitless request since making things options rarely solves anything. All I can say, though, is that if this is the interface the 360 will be using in the future then I can see myself using it a lot less, and at least putting my console back to booting from disc on startup and bypassing the dashboard as much as possible.
If you haven't seen this thing yet, drop on over to GameTrailers, they have HD and SD versions of the walkthrough. Go ahead. I'll wait.
Ah, the heady days of the early and mid 90s, when Bungie was an independent developer and publisher, master of its own destiny. They developed what they wanted to develop, announced when they wanted to announced, and shipped... well, when the boxes were done.
Those days must seem so simple compared to now.
Because what's going on now is apparently a Bungie announcement scheduled for E3 today-- one likely related to Halo in some way-- has been postponed indefinitely by Bungie's publisher.
That would be Microsoft, for those of you keeping score at home, even though the name "Microsoft" does not appear anywhere in the carefully-worded missive from Bungie president Harold Ryan.
Most fans, of course, don't care what happened or who is at fault. They just knew they were supposed to be seeing something exciting and new within the next twelve hours, and now they won't. For a form of popular entertainment whose fans vacillate back and forth between endurance trials of development waits-- three years for each of the last three Halo games-- and the instant gratification of online multiplayer matches where average lifetimes can be well under thirty seconds, such an indefinite delay is a great disappointment. Even if we don't know what it was we were supposed to be expecting.
So what were we expecting, when can we expect it, and why was it delayed just twelve hours before it was to hit?
Just moments ago the countdown on Bungie.net, which had about 12 hours left to go until some cryptic announcement, changed to an apology from studio president Harold Ryan that reads:
For the last several months, we've been building towards a reveal of something exciting that Bungie's working on. We were looking forward to sharing that with our fan community during the week of E3. However, those plans were just changed by our publisher.
...is apparently how long humanity fought the Covenant over Harvest. It is not, gratefully, the amount of time you'll have to wait for Halo Wars from Ensemble Studios to come out, since supposedly the game is now set for a release sometime in Spring 2009.
So, a little less than one... long... year.
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