March 12, 2004 Originally at Halo Babies

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Short and sweet this week, just the way you like it.

Nightmare Armor Guys!

Two of the guys from Nightmare Armor, Justin and Sid popped in to show us their latest build of the Master Chief Halo armor. They nearly caused a mass conniption. First we gave them a hermetically sealed tour of the office – where they get to see our microwave oven, Laffy Taffy stash and no Halo 2 whatsoever - and then Sid (who's pretty intimidating in the flesh) suited up and went on patrol.

With his giant Frankenstein shoes and vast hulking mass, Sid really looked the part. The suit was almost perfect, and we couldn't have been more pleased with how it looked in real life. The overall effect was awesome. Bungie old-timers giggled like sissies as he stomped around the office, posing for photos like some lethal Mickey Mouse. Sid was a great sport too, stopping to corpse-hump a fallen BentLlama.

We then took him into the Microsoft Game Studios Cafeteria, where he nearly caused a riot. People actually cheered when a seven foot Master Chief ringer unexpectedly popped in for a Pesto Wrap and a smoothie. Sid, sweating it up a storm inside the (un-air conditioned) helmet, continued to be patient as Justin begrudgingly adjusted a dangling crotch strap. The gun he's carrying is a one-off 3D model of the battle rifle we conveniently had laying around.

Seeing the detail and lovingly crafted accuracy up close, was kind of mind-blowing, right down to the brilliant blue LEDs glowing in the leg parts. Makes us wonder how they got that through airport security.

Magazines!

We've been preparing for two separate visits from two big gaming magazines. Each will run a story some time in the near future on different aspects of the game. We've got a lot of work to do preparing assets and taking screenshots (yes, it's laborious and sloooow) and as the game progresses, the people who can help us are getting busier and busier. The upside of that is that Brian, Zoe and I are able to get our hands on versions of the game with everything turned on.

March 5, 2004. Originally at HBO

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Bungie Weekly Update March 05

Busy, busy week at Bungie! Tons of stuff going on! Number of deadlines all converging! No sleep for many! I managed to stick my head in the middle and glean some goodies though. Check it out:

* Michael and the other environment artists have been tooling around with some very human geometry. A gorgeous bridge, worthy of a glossy spread in any architecture magazine, has been profoundly torn up by Covenant attack. The futuristic surface of the bridge is composed of bonded interlocking panels of a space-age material, and the damage is being carefully honed so that it reflects the rending blasts of Covenant energy weapons and the warping of the structural panels and concrete elements.

The bridge can be driven on too, so the gaping holes have to be both obstacles and gameplay elements, so some of the bent panels can be used as ramps. That means there is a profound danger that you could eat it and plummet into the sparkling waters below either through the gap itself, or as the result of a poorly aimed jump.

And on the subject of water (a personal favorite of mine) the placeholder water I thought looked pretty freaking good, is being replaced with what the graphics guys say is a much more convincing wave-based shader system. It's so far below that most of it will go unseen – but the designers know that players will go take a closer look when they get a breather, possibly with a sniper scope, so they're making sure everything looks good from any distance.

Why bother with realistic placeholder water at all? The designers could make their job a bit easier by simply inserting a big blue sheet of nothing. It's so that when designing levels, and tuning graphics, everything has the correct context for color and geography.

* Over at the Cananimators' lair, things are progressing shockingly well. Looks finished to me boys! Ship it! But no, tons of work still to do, although you wouldn't know it to look at the brilliant new dual-wielding animations. Nathan has been tuning the idle animations and aiming stuff – and he's made a few subtle, but vital changes.

February 27, 2004. Originally at TeamXbox

narcogen's picture

About the Fake Weekly Update

Some Halo fan put up a reasonably convincing fake update this morning on a forum and caused a minor tizzy– needless to say, it wasn't us. Basically, if you're suspicious, just check out www.bungie.net – if we don't link to it from there, it's probably fake. Here's this week's short and sweet update.

Working on the lightmap farm.

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