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Halo MWNY Comparison

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Halo MWNY Comparison

Since Marty O'Donnell just posted a version of the Halo MWNY trailer from 1999, (view it here: https://www.youtube.com/watch?v=XL0hrSSUpHw ) I thought I'd splice together a side-by-side comparison of that version and the one from Bungie's own YouTube channel, which I remember as being the version actually shown to the MWNY audience and captured in multiple shakycam videos.

Bungie's version is on the left; Marty O'Donnell's version is on the right.

These appears to be slightly different performances of basically the same demo, but when you sync the two copies to the music, some of the edits aren't in the exact same place, and there are a few segments that are slightly different.

There's a graphical glitch in Marty's version when the Spartan first emerges into the outdoors-- some of the polygons that make up the tunnel walls become transparent briefly. There's also a different camera angle that shows multiple flying objects over the water. These appeared briefly in the official version and were never positively identified; perhaps they were an element removed from the game before release?

Finally, the Bungie flag at the end of Marty's version has a glowing Apple logo on top of it.

You can see one of the actual shakycam videos of the trailer as shown to the MacWorld crowd here:

http://rampancy.net/video/media/26/05/2009/Halo_Sneak_Peek_MacObservers_Idiots

ASE Ep. 69: Nuke and Pave M2 lvl 8

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ASE Ep. 69: Nuke and Pave M2 lvl 8

Durandal falls victim to one of the classic blunders, and it's up to security officers Blackstar and Narcogen to bail him and his BoBs out. But if you can't stand the heat, stay out of the lava. Join Blackstar and Narcogen for level 8 of Marathon 2: Nuke and Pave.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

For audio recording, we use Mumble:

http://mumble.sourceforge.net

Subscribe to the YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)

Bungie, Marathon, Rampancy, ASE, Podcast, Gaming

ASE Ep. 38: Blaspheme Quarantine 1 lvl 10

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ASE Ep. 38: Blaspheme Quarantine

We've been kidnapped by the rampant AI, Durandal! With no information on where we are or what we're supposed to be doing, we have to survive and escape to continue to fight off the Pfhor invaders. It seems Leela thought that there were some weapons here to find, but Durandal says we're looking in the wrong place...

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

Subscribe to the YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for video and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"Guardians" by Alexander Seropian, remixed by Craig Hardgrove (gameplay background music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

For more information on this level, visit the Marathon Spoiler Guide:

http://marathon.bungie.org/spoiler/m1/9.shtml

For complete Terminal texts, visit the excellent Marathon Story Page:

http://marathon.bungie.org/story/

There you can read faithful and complete reproductions of all of terminals in Marathon and its sequels, plus Facts and Puzzling Things About all sorts of characters, places, and concepts in the Marathon universe, as well as a forum where stalwart fans continue to argue the finer points of interpreting Marathon's story nearly twenty years after the game's release!

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