Let's Play Destiny 2 Co-op #22 Sleeper Simulant
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Bungie fan Spurious Interrupt (MyChemicalBromance on YouTube) over in the Pfhorum posted a video of the top references to older Bungie games found so far in Destiny materials. Take a look!
You can never truly know a game until you play it.
Seraph, from Matrix Reloaded
Okay, so I'm paraphrasing, but the point stands. Right now we don't know much about Destiny, but it might be pretty difficult to say we know anything at all. I'm starting to get a sort of pleasant feeling of deja vu, and wondering what it was we thought we knew about Halo when it was first revealed. Our first glance at the game back then was more substantial back in the summer of 1999, when Steve Jobs welcomed Jason Jones on stage to show Halo running live, in real time, using OpenGL, on a Macintosh. He then said it was coming out on PCs and Macs next year.
The rest is history.
Perhaps Bungie showed more of Halo back then than of Destiny now because they honestly thought they were closer to releasing Halo than they really were. Possibly they felt they had to generate some hype for the game. Despite being an award-winning cross-platform developer, it's hard to say that Bungie commanded the kind of attention before that game's release in the Macintosh gaming market that they have occupied in the console world ever since. Now, independent from Microsoft, without the need to serve the well being of the Xbox platform over and above all else, the players on Sony's platform may now be their thrall as well, and after that, who knows, perhaps those on Macs, Windows, and even Linux, iOS and Android. Bungie would appear to have big plans for Destiny.
It's not the first time Bungie's had big plans, though, and things have a way of taking on a life of their own. In particular, some of Bungie's plans for Destiny remind me of what I always guessed were Bungie's original plans for Halo...
The limitations are our imagination, our ability to conceive these ideas, and that's a pretty special place to be in.
Jones' shirt appears to have a slogan on it in mixed English and Latin, reading "I do, therefore I am."
...but slowly we joined together to build a city beneath the Traveler.
Bits appear to either be falling off the Traveler, or perhaps have been removed by humanity for expansion and construction of the Last City. Either that, or what we are seeing here is battle damage from the ancient conflict. Some pieces appear suspended above the earth without visible means of support.
"My body is ready"
... to reach players in ways that we really haven't before, we're really going to make a conscious effort to build an experience which is going to be meaningful for people. How do you keep a player going for 50 or 100 hours over some number of months and to not just want to play the game, but want to play it with their friends.
-- Jason Jones
...knocked us down, and tried to stamp us out.
This structure appears to have been a communications array. Something apparently of alien manufacture has destroyed the building and the satellite dish as well.
Something hit us...
If video games set in the future have taught me anything, it's that not only do we never get flying cars, but all the cars we do have either end up burnt to a crisp, converted into a flowerbed, or both.
I've often thought that the space combat gameplay that Bungie put into Reach would be used again somewhere down the road.
Apparently, players in Destiny will have access to personal spaceships that they will use to explore the solar system.
The title of the ViDoc has at least two potential meanings.
The first is a reference to Bungie's first 3D shooter title, Pathways Into Darkness, in which the protagonist descends into an ancient pyramid to attempt to neutralize a sleeping god with a nuclear weapon-- hence, a pathway into darkness.